(07-30-2016, 11:45 AM)A-Man Wrote: Nice!
In addition to giving your attacks different trajectories, try to make them vary better in the direction of their impacts (the itrs' dvx and dvy tags).
Thanks for the suggestion. Currently, I have updated the effects of the items when thrown.
Updated quite a few other stuff too....
Introduction of Traits, and character updates!
Traits have been added to several characters. These traits may offer benefits or demerits to the character.
Asche:
New traits:
+ Inner Fire:
Frozen duration -10%.
Fire burns within Asche; he is literally hot. Also it thaws him out more quickly.
+ Human Immune to Death by Fire:
May backflip even when burned.
Experts of fire magic do not fear burns; there is no need to apply cold water to burned area.
- Defenceless:
Defence duration -25%.
Practitioners of fire magic tend to neglect defence in favour of offence.
Moeyy:
New traits:
+ Artful Dodger:
Running speed +20%.
Avoid 33% of attacks while running.
Master strategists are adept at reading enemies and avoiding their attacks.
- Frail Body:
Injury duration +40%, DoP duration +33%.
Strategists tend to neglect physical training in favour of mental training.
Changes:
Running animation updated. Moeyy will periodically become transparent while running, to fit with Artful Dodger.
Markus:
New traits:
+ Strength:
Reduces the speed penalty when carrying a heavy item.
+ Vitality:
Injury duration -40%, DoP duration -33%.
Physical training allows one to be less affected by pain.
Bart:
Fixed a potential exploit allowing Bart to gain MP more than once during Melody of Mana.
Bart will now be able to move immediately after Melody of Mana.
Richie:
New traits:
+ Weapon Expertise:
Normal attack delay -50% when equipped with any weapon.
Richie is familiar with all sorts of items, and can wield them with greater proficiency.
- Weapon Withdrawal Syndrome:
Normal attack delay +50% when unarmed.
Richie has become too dependent on items, and is not used to fighting without them.
Changes:
Richie's "Spirit Bomb" (Detonate Spirit Sword) will now appear at a higher height and travel faster.
Fixed a bug where Spirit Bomb would crash the game.
Fixed a bug with artifacts not disappearing when on the ground.
Artifacts now have additional effects when thrown:
Hellfire Scythe: Burns unfortunate victims who get hit by it.
Gaia's Club: Slams the target to the ground with great force.
Wind God's Knife: Pushes the target further away.
Holy Water: Freezes the target.
Spirit Sword: Pulls the target towards yourself.
AI Updated:
A beta AI has been added for some characters!
This is a work in progress, and will be gradually updated.
Asche AI (WIP):
Can use Burning Ash Blast, Spontaneous Combustion, Swirling Ash -Self-, and Self-Immolation.
As difficulty increases, becomes better at using Spontaneous Combustion at the right times.
As difficulty increases, chance to backflip during burn (new feature) increases.
TODO: Teach the noob AI when to use Swirling Ash -Team-, and Flame of Life.
Janice AI:
Can use all her skills.
At normal or higher, will become better at mana management.
Bart AI (WIP):
Can use all his skills.
At normal or higher, will become better at mana management.
TODO: Teach the dumb computer how to use normal attacks from a distance.
Richie AI:
Can use all his skills.
As difficulty increases, becomes better at using Spirit Shield to deflect incoming projectiles.
Others:
Included Multiserver by ayalx.
(
http://www.lf-empire.de/forum/showthread.php?tid=10277)
Added the method to allow loading multiple dlls by Someone else.
(
http://www.lf-empire.de/forum/showthread.php?tid=9238)
Off topic but I wonder if I should include individual items and characters as separate downloads? :x