08-17-2016, 01:30 PM
Well... I added the pull back effect because I thought it would make it easier to grab, and it worked... when I tested from maximum range. I lowered that pullback a little so it shouldn't be too bad unless you're in a position where you're overlapping your enemy I guess?
I was trying to make the stage easier since it's just the first stage and there's going to be four more, but I guess I might have overdone it.
So I reduced the hostage and jack HP/lives and by the time I got to 1-5 (normal), about half of them died, and the wind spam phase wiped out all that was left, so I guess it should be reasonable enough now...?
I also doubled the HP of the minions.
I kinda intended for those attacks to be uncancellable because I thought it was already hard enough to get close enough or land an attack, especially at the last two phases...
Thanks for the advice about the milk, I never knew about the ~400px of stated coordinate thing. I've changed all the milk to be at the end of the stage.
I also attempted to make a character that rewards players for comboing. (I suck at combos though) And also made some other changes...
New character: Luce!
A battlemage who wields the power of light, and excels in fast attacks and combos.
(Somewhat) comes with AI too!
Item changes:
Bat of Bats and Magic Boomerang will no longer hit enemies that are too close when throwing.
(Will go past them and activate)
I understand this update may come across as rather hasty and rushed, but I was researching on stuff like flammable liquids and molotov cocktails, but then I realised that my web searches might be rather incriminating, so I decided to release this ASAP. That way, just in case the police start knocking on my door and questioning me, I at least have some proof that I did it for this game.
I was trying to make the stage easier since it's just the first stage and there's going to be four more, but I guess I might have overdone it.
So I reduced the hostage and jack HP/lives and by the time I got to 1-5 (normal), about half of them died, and the wind spam phase wiped out all that was left, so I guess it should be reasonable enough now...?I also doubled the HP of the minions.
I kinda intended for those attacks to be uncancellable because I thought it was already hard enough to get close enough or land an attack, especially at the last two phases...
Thanks for the advice about the milk, I never knew about the ~400px of stated coordinate thing. I've changed all the milk to be at the end of the stage.
I also attempted to make a character that rewards players for comboing. (I suck at combos though) And also made some other changes...
New character: Luce!
A battlemage who wields the power of light, and excels in fast attacks and combos.
(Somewhat) comes with AI too!
Traits (Click to View)
Skills (Click to View)
Gif (Click to View)
New Items (Click to View)
Bat of Bats and Magic Boomerang will no longer hit enemies that are too close when throwing.
(Will go past them and activate)
Character changes: Richie (Click to View)
I understand this update may come across as rather hasty and rushed, but I was researching on stuff like flammable liquids and molotov cocktails, but then I realised that my web searches might be rather incriminating, so I decided to release this ASAP. That way, just in case the police start knocking on my door and questioning me, I at least have some proof that I did it for this game.

Chat

![[Image: luce-combo_orig.gif]](http://ascheleee.weebly.com/uploads/8/3/7/1/83716242/luce-combo_orig.gif)
![[Image: spirit-move_orig.gif]](http://ascheleee.weebly.com/uploads/8/3/7/1/83716242/spirit-move_orig.gif)
![[Image: molotov-cocktail_orig.gif]](http://ascheleee.weebly.com/uploads/8/3/7/1/83716242/molotov-cocktail_orig.gif)