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[solved] transform question
#4
(11-01-2008, 04:25 AM)no one Wrote:  could you give me an example because i kind of new to this DC stuff

my first comment was search a bit, but I just had time ;)

Ik8 you have to add to the char which should transform (every frame is most secure, at least standing, walking, heavy_walk, etc.. the basic movements...)

itr:
kind: 8 x: -5000 y: 5000 w: 10000 h: 500 dvx: 350 injury: 0 zwidth: 500
itr_end:

now the object which cause the transform in stage (must be type 0, I suggest you paste this frame somewhere into bandit.dat)

<frame> 360 transform initiate
pic: 1000 state: 1000 wait: 10 next: 1000
bdy:
kind: 0 x: -5000 y: 5000 w: 10000 h: 500
bdy_end:
<frame_end>

this is the line how you activate it in stage.dat

id: 30 x: 1000 act: 360

now the transform move into another char:

<frame> 350 transform
pic: 0 state: 80xx wait: 1 next: 999
<frame_end>

in this frame you can add what you want, you can also make the transform a few frames later, but you should know that the character moves to the place of the type0 object with this frame...

this can be changed, but it's a bit more difficult :p
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Thanks given by: sadbhav , no one


Messages In This Thread
[solved] transform question - by no one - 11-01-2008, 04:00 AM
RE: transform question - by Azriel - 11-01-2008, 04:05 AM
RE: transform question - by no one - 11-01-2008, 04:25 AM
RE: transform question - by MH-Razen - 11-01-2008, 08:13 AM



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