09-06-2016, 01:57 AM
Thanks for the comments!
I guess I'll reduce the delay before Moeyy's clones detonate, which would give human players less time to react, while giving AI less time to attack a clone.
As for Richie, I reduced the MP cost for summoning a weapon, so that you won't find yourself out of MP so often if you keep getting hit...
The first 4 characters (Asche / Moeyy / Janice / Bart) weren't exactly designed to be damage dealers, but rather, more of supporting characters, though I think I kinda failed at that... I guess I'll revamp them next so that you can actually play them alone. I know I'm bad at this, but still, I want to try it myself instead of copying others. Guess I'll work on Bart next since he's the most incomplete :x
Anyways, lately I've been working on making stage 2 as well as an ultimate skill for some characters. Sorry for the slow updates (or lack thereof), been busy with life and stuff :x
Download link
I guess I'll reduce the delay before Moeyy's clones detonate, which would give human players less time to react, while giving AI less time to attack a clone.
As for Richie, I reduced the MP cost for summoning a weapon, so that you won't find yourself out of MP so often if you keep getting hit...
The first 4 characters (Asche / Moeyy / Janice / Bart) weren't exactly designed to be damage dealers, but rather, more of supporting characters, though I think I kinda failed at that... I guess I'll revamp them next so that you can actually play them alone. I know I'm bad at this, but still, I want to try it myself instead of copying others. Guess I'll work on Bart next since he's the most incomplete :x
Anyways, lately I've been working on making stage 2 as well as an ultimate skill for some characters. Sorry for the slow updates (or lack thereof), been busy with life and stuff :x
Full list of stuff I've been working on (Click to View)
Download link