09-08-2016, 12:23 PM
Thanks for the suggestions!
I wanted to use J+A because some characters already have a DJA move, so I guess I'll use transform method for rudolf and woody, and the ik8 for everyone else.
Are there any working examples of this ik8 method? I couldn't get it to work. Not sure if I'm doing it wrong, but whenever the character gets knocked down, the ik8 detaches and can even get attached to the attacker.
I added this body to every frame, including 399 (dummy):
Added this body to every frame of the skill i want to limit
And added this in the final frame of the skill:
which opoints this:
I wanted to use J+A because some characters already have a DJA move, so I guess I'll use transform method for rudolf and woody, and the ik8 for everyone else.
Are there any working examples of this ik8 method? I couldn't get it to work. Not sure if I'm doing it wrong, but whenever the character gets knocked down, the ik8 detaches and can even get attached to the attacker.
I added this body to every frame, including 399 (dummy):
Code:
bdy:
kind: 0 x: 21 y: 920000 w: 43 h: 62
bdy_end:
Added this body to every frame of the skill i want to limit
Code:
bdy:
kind: 0 x: 21 y: 920500 w: 43 h: 62
bdy_end:
And added this in the final frame of the skill:
Code:
opoint:
kind: 1 x: 21 y: 920000 action: 100 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
which opoints this:
Code:
<frame> 100 LastWord_stick
pic: 12 state: 3002 wait: 0 next: 101 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0
itr:
kind: 8 x: 21 y: 0 w: 43 h: 62 dvx: 101
itr_end:
opoint:
kind: 1 x: 21 y: 400 action: 102 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
<frame_end>
<frame> 101 LastWord_stick
pic: 12 state: 3002 wait: 0 next: 100 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0
itr:
kind: 8 x: 21 y: 0 w: 43 h: 62 dvx: 100
itr_end:
opoint:
kind: 1 x: 21 y: 400 action: 102 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
<frame_end>
<frame> 102 LastWord_hit
pic: 12 state: 18 wait: 0 next: 1000 dvx: 0 dvy: 0 centerx: 40 centery: 41 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0
itr:
kind: 0 x: 40 y: 0 w: 25 h: 265 injury: 1 fall: 1 bdefend: 32 vrest: 1 effect: 5
itr_end:
<frame_end>