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[Character]Skill that may only be used once - issues and problems
#4
Thanks for the suggestions!

I wanted to use J+A because some characters already have a DJA move, so I guess I'll use transform method for rudolf and woody, and the ik8 for everyone else.

Are there any working examples of this ik8 method? I couldn't get it to work. Not sure if I'm doing it wrong, but whenever the character gets knocked down, the ik8 detaches and can even get attached to the attacker.

I added this body to every frame, including 399 (dummy):

Code:
bdy:
      kind: 0  x: 21  y: 920000   w: 43  h: 62
   bdy_end:

Added this body to every frame of the skill i want to limit

Code:
bdy:
      kind: 0  x: 21  y: 920500  w: 43  h: 62
   bdy_end:

And added this in the final frame of the skill:

Code:
opoint:
      kind: 1  x: 21  y: 920000   action: 100  dvx: 0  dvy: 0  oid: 223  facing: 0
   opoint_end:

which opoints this:

Code:
<frame> 100 LastWord_stick
   pic: 12  state: 3002  wait: 0  next: 101  dvx: 0  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 8  x: 21  y: 0  w: 43  h: 62 dvx: 101
   itr_end:
   opoint:
      kind: 1  x: 21  y: 400  action: 102  dvx: 0  dvy: 0  oid: 223  facing: 0
   opoint_end:
<frame_end>

<frame> 101 LastWord_stick
   pic: 12  state: 3002  wait: 0  next: 100  dvx: 0  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 8  x: 21  y: 0  w: 43  h: 62 dvx: 100
   itr_end:
   opoint:
      kind: 1  x: 21  y: 400  action: 102  dvx: 0  dvy: 0  oid: 223  facing: 0
   opoint_end:
<frame_end>

<frame> 102 LastWord_hit
   pic: 12  state: 18  wait: 0  next: 1000  dvx: 0  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0  x: 40  y: 0  w: 25  h: 265  injury: 1 fall: 1 bdefend: 32 vrest: 1 effect: 5
   itr_end:
<frame_end>
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Messages In This Thread
RE: [Character]Skill that may only be used once - issues and problems - by AscheLeee - 09-08-2016, 12:23 PM



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