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Mod: Asches LF2 Mod v1.13 (Last update: 12/09/2016)
#24
Thanks again for your feedbacks!

(09-06-2016, 09:58 AM)STM1993 Wrote:  Needs some appropriate music change in stage 2 prior to 2-5.
Bat's section has too many bats because the minions keep throwing bat-bats while Bat keeps using D^J, plus those 2 special bats (which btw, due to the way LF2 works, will only chase after the person who was nearest to them at the point of spawning; it will NOT change targets).

Never knew I could use more than the default "main theme/stage 1-5/boss1-2" until you mentioned this. I always thought I was limited to replacing those songs with ones with similar lengths. Guess I'll be switching all the music to better fit the stages...

As for those special bats, I found a way to make them change targets.


(09-07-2016, 07:10 PM)yuseiatlas Wrote:  I have one comment on spirits of fire. wouldn't julian skulls recolored with red be better? they fit spirit theme more. and richie's new move is overpowered(i know it is meant to be overpowered but still you could balance it a bit)

I guess you're right on the skulls. But why not both?


I suppose that Richie's new move would be overpowered if you seldom or never get knocked down.... Maybe I should rework it? Not sure if making it immediately disappear when on ground would be too harsh though...

(Haven't uploading anything new yet because still working on stuff....)
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Messages In This Thread
RE: Asches LF2 Mod - by Hellblazer - 07-23-2016, 07:55 PM
RE: Asches LF2 Mod - by STM1993 - 07-23-2016, 11:31 PM
RE: Asches LF2 Mod - by AscheLeee - 07-24-2016, 02:00 PM
RE: Asches LF2 Mod v1.9 - editted - by STM1993 - 08-13-2016, 06:33 PM
RE: Asches LF2 Mod v1.12 (Last update: 04/09/2016) - by AscheLeee - 09-09-2016, 01:32 PM



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