Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mod: Asches LF2 Mod v1.13 (Last update: 12/09/2016)
#27
(09-09-2016, 02:03 PM)STM1993 Wrote:  Has the side-effect of making it such that you can punch the bat to convert it to your side unless you make it have no bdy, but I like the idea of converting the bat to your side.

Might want to add a recoloured version of the bat so you can tell apart which bats will respawn and which ones don't.

It never had a bdy :x I thought it might be too easy if you could convert it, since I doubt the AI would know how to convert it back...

(09-09-2016, 02:03 PM)STM1993 Wrote:  Well, never getting knocked down is quite a feat in itself, and the player should be rewarded if he can keep the weapon for so long. However, making it immediately disappear is indeed too harsh.

You can try changing the HP/dropDamage from 200/35 to 300/100 - making the sword break from 3/6 drops to 2/3 drops (depending on whether you threw it straight into the ground from the air and cause it to bounce and then land again, or just land once).

Personally I don't think the detonate for the ultimate weapon is worth it given that you can only use it once unless its an actual Firzen arctic volcano. The D>A where you create a firzen cannon is also too powerful since it does a straight 135 damage for only a small amount of MP; should be about 75-80 at most.

edit: Also I think the Luce's D>J should have a faster recovery time & vrest.

Actually, I previously set the HP/dropDamage to 500/70, making it more durable than the original freeze sword... Guess I'll change it to 500/170 and make it disappear if left unclaimed for about 3 seconds or so.

I'll also change D>A, recoloured it to gray and reduced damage to 75, as well making it either burn and knockback or freeze and pull.


Luce already had vrest on D>J, but I could reduce the recovery.

(09-09-2016, 02:27 PM)yuseiatlas Wrote:  STM's solution for richie's last word is probably the best one, but i think you could also decrease the number of chase balls to 3. also, you could maybe change its sprites. richie has already got the spirit sword, so you could maybe change it design slightly to make it more original

The balls aren't that strong, they only deal 10 damage each, for a total of 50 damage (dennis chase balls does 65-40 damage). Besides I made 5 balls because he uses 5 elements... though I guess I could reduce the Bdefend of the balls to make them easier to defend against.



I'm also reworking Asche's D>A, making it into a slow and weak projectile. After flying for some time, it ignites and turns into a powerful burning projectile.


Also starting to work on making stage 3.

Reply
Thanks given by:


Messages In This Thread
RE: Asches LF2 Mod - by Hellblazer - 07-23-2016, 07:55 PM
RE: Asches LF2 Mod - by STM1993 - 07-23-2016, 11:31 PM
RE: Asches LF2 Mod - by AscheLeee - 07-24-2016, 02:00 PM
RE: Asches LF2 Mod v1.9 - editted - by STM1993 - 08-13-2016, 06:33 PM
RE: Asches LF2 Mod v1.12 (Last update: 04/09/2016) - by AscheLeee - 09-11-2016, 02:10 AM



Users browsing this thread: 22 Guest(s)