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Ducking
#1
2.0 
I'm attempting to make a frame set where a player can duck an incoming attack or ball for a defend length period of time. The problem is I'm having trouble trying to attribute the proper state to it. The only state that I've found [so far] that loads the frames upon using a DjA execution is state 6. But the problem is state 6 is for rowing and the character proceeds to move vertically.

Is there a way to use state 6 but keep the character from moving until the end of the frame? Or should I use a different state?
Escape is a two-syllable word that grants temporary peace in the present to a future victim.
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Messages In This Thread
Ducking - by Zabobula - 09-22-2016, 02:59 PM
RE: Ducking - by STM1993 - 09-22-2016, 03:29 PM
RE: Ducking - by Zabobula - 09-22-2016, 03:52 PM
RE: Ducking - by You'rHighness - 09-22-2016, 11:15 PM
RE: Ducking - by Zabobula - 09-23-2016, 06:22 AM
RE: Ducking - by STM1993 - 09-23-2016, 06:41 AM
RE: Ducking - by Zabobula - 09-23-2016, 07:14 AM
RE: Ducking - by You'rHighness - 09-23-2016, 07:02 PM
RE: Ducking - by Zabobula - 09-23-2016, 07:15 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:08 PM
RE: Ducking - by Zabobula - 09-23-2016, 08:19 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:43 PM
RE: Ducking - by Zabobula - 09-23-2016, 09:07 PM
RE: Ducking - by You'rHighness - 09-23-2016, 09:35 PM



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