I'm attempting to make a frame set where a player can duck an incoming attack or ball for a defend length period of time. The problem is I'm having trouble trying to attribute the proper state to it. The only state that I've found [so far] that loads the frames upon using a DjA execution is state 6. But the problem is state 6 is for rowing and the character proceeds to move vertically.
Is there a way to use state 6 but keep the character from moving until the end of the frame? Or should I use a different state?
Is there a way to use state 6 but keep the character from moving until the end of the frame? Or should I use a different state?
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