09-23-2016, 06:22 AM
This is the code I'm using.
<frame> 510 ducking
pic: 47 state: 15 wait: 12 next: 511 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 511 ducking
pic: 71 state: 15 wait: 8 next: 512 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 512 ducking
pic: 72 state: 15 wait: 8 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
The idea is to simply avoid normal hits and small ball attacks within the specific frame length. Am I missing something?
<frame> 510 ducking
pic: 47 state: 15 wait: 12 next: 511 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 511 ducking
pic: 71 state: 15 wait: 8 next: 512 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 512 ducking
pic: 72 state: 15 wait: 8 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
The idea is to simply avoid normal hits and small ball attacks within the specific frame length. Am I missing something?
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