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Ducking
#5
This is the code I'm using.



<frame> 510 ducking
pic: 47 state: 15 wait: 12 next: 511 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 511 ducking
pic: 71 state: 15 wait: 8 next: 512 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

<frame> 512 ducking
pic: 72 state: 15 wait: 8 next: 999 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>

The idea is to simply avoid normal hits and small ball attacks within the specific frame length. Am I missing something?
Escape is a two-syllable word that grants temporary peace in the present to a future victim.
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Messages In This Thread
Ducking - by Zabobula - 09-22-2016, 02:59 PM
RE: Ducking - by STM1993 - 09-22-2016, 03:29 PM
RE: Ducking - by Zabobula - 09-22-2016, 03:52 PM
RE: Ducking - by You'rHighness - 09-22-2016, 11:15 PM
RE: Ducking - by Zabobula - 09-23-2016, 06:22 AM
RE: Ducking - by STM1993 - 09-23-2016, 06:41 AM
RE: Ducking - by Zabobula - 09-23-2016, 07:14 AM
RE: Ducking - by You'rHighness - 09-23-2016, 07:02 PM
RE: Ducking - by Zabobula - 09-23-2016, 07:15 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:08 PM
RE: Ducking - by Zabobula - 09-23-2016, 08:19 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:43 PM
RE: Ducking - by Zabobula - 09-23-2016, 09:07 PM
RE: Ducking - by You'rHighness - 09-23-2016, 09:35 PM



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