So I figured something out. Not sure if changing the frames to 390's helped but Dennis is finally still.
<frame> 390 ducking
pic: 36 state: 15 wait: 15 next: 391 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
<frame_end>
<frame> 391 ducking
pic: 60 state: 15 wait: 4 next: 392 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 71
<frame_end>
<frame> 392 ducking
pic: 60 state: 15 wait: 4 next: 393 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 71
<frame_end>
<frame> 393 ducking
pic: 61 state: 6 wait: 4 next: 394 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 213
<frame_end>
<frame> 394 ducking
pic: 61 state: 6 wait: 3 next: 395 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 213
<frame_end>
<frame> 395 ducking
pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
I added a dash to 393-94 as a quick escape attempt but you have to spam the jump button to escape properly. Wont work will with your back to your enemy.
<frame> 390 ducking
pic: 36 state: 15 wait: 15 next: 391 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
<frame_end>
<frame> 391 ducking
pic: 60 state: 15 wait: 4 next: 392 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 71
<frame_end>
<frame> 392 ducking
pic: 60 state: 15 wait: 4 next: 393 dvx: 550 dvy: 550 dvz: 550 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 71
<frame_end>
<frame> 393 ducking
pic: 61 state: 6 wait: 4 next: 394 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 213
<frame_end>
<frame> 394 ducking
pic: 61 state: 6 wait: 3 next: 395 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 213
<frame_end>
<frame> 395 ducking
pic: 36 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
I added a dash to 393-94 as a quick escape attempt but you have to spam the jump button to escape properly. Wont work will with your back to your enemy.
| STM1993 edited this post 09-23-2016 07:16 AM because: |
| Ohhh derp, I forgot you cannot exceed frame number 399 (400 and above not allowed), that's why the frames didn't work and why LF2 crashed. |
Escape is a two-syllable word that grants temporary peace in the present to a future victim.

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