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Ducking
#9
(09-23-2016, 07:02 PM)penew Wrote:  390,391,392,393,394,395....... with next values corresponding....okay..right.
i take your ducking frames are working :D

But why did you add state 6 into frame 393 and 394.it does not work.


ON other hand,The dash concept of yours requires the frame(213 pic:63) to have momentum which means the frame213 should have a dvx: value 15 or 20.since every in LF2 char doesnt have the dvx: 15 for the dash frame213,
so your char will stop  in pic 63 in mid-air.untill someone hits him.

so change that state 6 to 15.this will help you in ducking not in escaping.

if you want an escape in your ducking frame simply add in hit_j: 58.rather than adding hit_j:213

in frame 58(in rowing) u will notice that the frame has dvx:7(thats momentum)

My concept of ducking is to also initiate a change of secondary attacks and/or escape. To some degree, the escape flip dash works but unless the timing is done right, all the character is going to do is fall to the ground. [I will probably remove that for the sake of fluidity and add the additional frame though]
Escape is a two-syllable word that grants temporary peace in the present to a future victim.
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Messages In This Thread
Ducking - by Zabobula - 09-22-2016, 02:59 PM
RE: Ducking - by STM1993 - 09-22-2016, 03:29 PM
RE: Ducking - by Zabobula - 09-22-2016, 03:52 PM
RE: Ducking - by You'rHighness - 09-22-2016, 11:15 PM
RE: Ducking - by Zabobula - 09-23-2016, 06:22 AM
RE: Ducking - by STM1993 - 09-23-2016, 06:41 AM
RE: Ducking - by Zabobula - 09-23-2016, 07:14 AM
RE: Ducking - by You'rHighness - 09-23-2016, 07:02 PM
RE: Ducking - by Zabobula - 09-23-2016, 07:15 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:08 PM
RE: Ducking - by Zabobula - 09-23-2016, 08:19 PM
RE: Ducking - by You'rHighness - 09-23-2016, 08:43 PM
RE: Ducking - by Zabobula - 09-23-2016, 09:07 PM
RE: Ducking - by You'rHighness - 09-23-2016, 09:35 PM



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