The deciding factor whether an itr: attack will hit a falling opponent is its fall value. An attack with a fall: 60 or greater will hit falling opponents. The problem is, using such a fall in a punch will bring a standing opponent into Dance of Pain immediately.
So what you ask is possible, but you also need to consider what it means gameplaywise. The character would need to be fast enough to catch up with the falling opponent after each hit, and that is hard to do if the opponent isn't launched upwards terribly high.
So what you ask is possible, but you also need to consider what it means gameplaywise. The character would need to be fast enough to catch up with the falling opponent after each hit, and that is hard to do if the opponent isn't launched upwards terribly high.
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