09-30-2016, 10:47 PM
Bamboori: Wait... could the body we avoided have been Matt?
Silence. That remark attracted the gazes of Bamboori's friends who now stare at each other, thinking the same thing. Promptly they turn around and head back to where the corpse was located, approaching it cautiously as an ambush still isn't out of the question.
Simon: Guys...
Blue Phoenix: Yep.
Simon: I'm not a pathologist nor a clairvoyant, but I'm pretty sure this isn't Matt.
SirFrog: Yep.
The body in front of them has obvious female features, not least due to parts of its clothing having been ripped open. Various cuts and bruises on the woman's face and upper body suggest physical abuse, most likely a crime of passion perpetrated by a pack of vicious bandits. Nevertheless no belongings can be found on her.
snorsorbet: What... what if she's...
SirFrog: No, she's not. Eleana would be about sixteen today. This woman looks waaaaay older.
Phil: Meow...
Ian: As saddening as this is, we can't afford losing time over a petty little incident like this. Let's go.
Drahcir visibly disagrees with Ian's view and is about to start a rant, but Bamboori quickly drags him aside. The others take the body to a nearby cavity and lay it down, then cover the makeshift grave with some soil. In consideration of the falling night, the group decides to continue following the northwards path to find a place to spend the night at.
After entering what the sign proclaimed to be the "Blazing Farmlands", the group is immediately greeted by a vast flat landscape, which, truth be told, is incredibly boring to behold. Hardly any changes in the scenery - just grass, fields, a few trees and groves, more fields, then a hut in the distance along the road.
It takes them a while to reach it, but once they do, they are surprised by a little welcoming comittee. However, it isn't a friendly one, consisting of a few farmworkers and armed mercenaries.
Mercenary 1: Get lost at once, criminal vermin!
Mercenary 2: Don't you dare draw your weapons. Turn around and leave. Go back to where you came from.
|--4---3---2---1--|
a --- Sir Ian Dra :
b --- Nav Phi Ste :
c Blu Bam sno Sim :
d --- --- --- --- :
|-----------------|
Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map
(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)
(no map)
It's midday. (6:17 PM)
The sunball is lowering towards the horizon, filling the autumnal scenery with an idyllic orange.
Silence. That remark attracted the gazes of Bamboori's friends who now stare at each other, thinking the same thing. Promptly they turn around and head back to where the corpse was located, approaching it cautiously as an ambush still isn't out of the question.
Simon: Guys...
Blue Phoenix: Yep.
Simon: I'm not a pathologist nor a clairvoyant, but I'm pretty sure this isn't Matt.
SirFrog: Yep.
The body in front of them has obvious female features, not least due to parts of its clothing having been ripped open. Various cuts and bruises on the woman's face and upper body suggest physical abuse, most likely a crime of passion perpetrated by a pack of vicious bandits. Nevertheless no belongings can be found on her.
snorsorbet: What... what if she's...
SirFrog: No, she's not. Eleana would be about sixteen today. This woman looks waaaaay older.
Phil: Meow...
Ian: As saddening as this is, we can't afford losing time over a petty little incident like this. Let's go.
Drahcir visibly disagrees with Ian's view and is about to start a rant, but Bamboori quickly drags him aside. The others take the body to a nearby cavity and lay it down, then cover the makeshift grave with some soil. In consideration of the falling night, the group decides to continue following the northwards path to find a place to spend the night at.
After entering what the sign proclaimed to be the "Blazing Farmlands", the group is immediately greeted by a vast flat landscape, which, truth be told, is incredibly boring to behold. Hardly any changes in the scenery - just grass, fields, a few trees and groves, more fields, then a hut in the distance along the road.
It takes them a while to reach it, but once they do, they are surprised by a little welcoming comittee. However, it isn't a friendly one, consisting of a few farmworkers and armed mercenaries.
Mercenary 1: Get lost at once, criminal vermin!
Mercenary 2: Don't you dare draw your weapons. Turn around and leave. Go back to where you came from.
|--4---3---2---1--|
a --- Sir Ian Dra :
b --- Nav Phi Ste :
c Blu Bam sno Sim :
d --- --- --- --- :
|-----------------|
Stats (Click to View)
Book of Knowledge: Drahcir Bamboori SirFrog BluePhoenix Nave snorsorbet Phil Simon Ian Steiner
World Map
(Hints of Interest: -
Stat points left: Blue Phoenix, Phil
Skill points left: Blue Phoenix, Phil, Simon)
(no map)
It's midday. (6:17 PM)
The sunball is lowering towards the horizon, filling the autumnal scenery with an idyllic orange.
Quote of the Day f***ing Year (Click to View)

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