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Version: LF2: Story of HongBa v2.1 - Readme, SSID update
#3
(10-08-2016, 03:28 AM)STM1993 Wrote:  Not much to comment on since no stage mode:

JanElite D^J also heals enemies. Is this intentional?
HKC should be the 1st bg in data.txt rather than Plain. Familiarity aside, Plain isn't very good for testing actually because of limited z-axis and the z-axis boundary being unclear.
Bat being able to use -ve injury heal with just 20%(100)mp seems pretty overpowered, especially since the grab has state7.
GodHongBa's D^A damage is very inconsistent. Sometimes it barely does damage, other times I get dropped from 500 to almost 0.

Pointing out that making characters have unbreakable defense is not a good idea against Firen, because he can lock someone down with D>J and then finish with >>JA to the back, or just use DvJ and watch GodHongBa's HP go from 500 to 250 because even his retaliate has state7. His D^J explosion is utterly useless though.

Updated to v0.3.

Added battle part of Stage 1-3
Added and revised some backgrounds
Some character move and balance adjustment

XXXXXX

JanElite D^J heals single closest enemy since she can spam projectiles, has high output and even D^J has low mana usage. She will then need to position carefully to minimize healing her enemy.

HKC is restored to 1st bg in data.txt. Some backgrounds are widened and their boundaries cleaned up.

I cannot do much to reduce damage dealt by Firen to someone with unbreakable defense. However I could put an hole to his defense so he could be hit if he endures damage for extended time.
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Messages In This Thread
RE: LF2: Story of HongBa v0.2 - by STM1993 - 10-08-2016, 03:28 AM
RE: [Mod] LF2: Story of HongBa v0.3 - Some Stage and adjustment - by rewlf2 - 10-15-2016, 10:38 AM



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