Improper translations will be fixed up in the release of next version.
Stage 1:
I put a trigger on stage 1-8 earlier to detect if Bat is still alive, so another Bat doesn't spawn if the old one is here. There seems to be a glitch.
Stage 2:
I will put a fix on it: If player has Freeze in team, the given Freeze will become another fighter. Use a sub-character as the trigger for Stage 2-6
Will make "Mission failed" instruction in 2-6 clear.
Will lower health of some obstacles, and change some details.
Stage 3:
LouisEX will have Jack fighting along with him next time.
Monk matrix would be revised.
Stage 3-7 has the Knights throwing boulders, along with Jan statues. I would instead make clear instructions on top left corner.
Jan statues would respawn less.
Stage 4:
Firzen will be placed closer to player.
Mission text glitch will be reduced.
Bats spawned in Stage 4-6 will be adjusted, so they can hit more often.
In ending of Stage 4-2, Bat turns into a swarm of Bats and the screen turns black. Yes this can be scary but those Bats deal no damage.
However I will make the stage automatically continue to 4-3, also changing those bats to smooth the cut-scene.
I did not mention Bat and Julian, along with BanditEX and HongBa have health scaled to number of players.
But I noticed even if their health increase, having more players would make this a chore,
so some changes will be made in boss fights.
Will make message in 4-9 readable.
Stage 5:
The emergency fix was to arrange the stage 5 correctly. So unfortunately I had to upload the file again.
Milk, Bandage (Sardine box) and supply items will be moved to later stages.
Drop table will also be changed.
XXXXXX
Note: Uploaded the 3rd time, finally fixing the stage 5 id problem...
Stage 1:
I put a trigger on stage 1-8 earlier to detect if Bat is still alive, so another Bat doesn't spawn if the old one is here. There seems to be a glitch.
Stage 2:
I will put a fix on it: If player has Freeze in team, the given Freeze will become another fighter. Use a sub-character as the trigger for Stage 2-6
Will make "Mission failed" instruction in 2-6 clear.
Will lower health of some obstacles, and change some details.
Stage 3:
LouisEX will have Jack fighting along with him next time.
Monk matrix would be revised.
Stage 3-7 has the Knights throwing boulders, along with Jan statues. I would instead make clear instructions on top left corner.
Jan statues would respawn less.
Stage 4:
Firzen will be placed closer to player.
Mission text glitch will be reduced.
Bats spawned in Stage 4-6 will be adjusted, so they can hit more often.
In ending of Stage 4-2, Bat turns into a swarm of Bats and the screen turns black. Yes this can be scary but those Bats deal no damage.
However I will make the stage automatically continue to 4-3, also changing those bats to smooth the cut-scene.
I did not mention Bat and Julian, along with BanditEX and HongBa have health scaled to number of players.
But I noticed even if their health increase, having more players would make this a chore,
so some changes will be made in boss fights.
Will make message in 4-9 readable.
Stage 5:
The emergency fix was to arrange the stage 5 correctly. So unfortunately I had to upload the file again.
Milk, Bandage (Sardine box) and supply items will be moved to later stages.
Drop table will also be changed.
XXXXXX
Note: Uploaded the 3rd time, finally fixing the stage 5 id problem...
| STM1993 edited this post 11-01-2016 11:43 AM because: |
| I just downloaded the fix from 1st post, it seems Stage 5 is still arranged incorrectly. I checked the data and both 5-1 & 5-10 are still using id40 instead of id49 & 40 respectively; 5-1 still has HongBa asking the 3 questions to pick an ending. |

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Version: LF2: Story of HongBa v2.1 - Readme, SSID update
