Ok guys guys. Gravedig.
I'm a little undecided about my main game "Arya" project, so I't frozen for now. And I don't have much time for it.
I was really thinking about bringing this project, lf2 reboot back to work. I'm using Game Maker now and that allows me to work a little quicker than before.
So technically I'd like to keep it as much similiar to lf2 as possible. Ofc some additional options could be added, I can also handle online multiplayer.
I have some questions you may answer or at least try to. I could also use some additional discussion.
Let's get to my concern.
I want to keep movement, friction and launches pretty much the same as in lf2, so untouched original and custom data files could be reused. How does dvx and dvy work in your opinion? I know that it adds some velocity at the beginning of frame and then it fades with the friction. But is this set in pixels/frame or what?
I also have no idea if there are some certain values for friction and falling speed?
I know I could probably check some of these with dirty work watching lf2 gameplay over and over, but I simply don't have much time for that ;D. Maybe you could help me out somehow.
---------------
Or maybe I should just redo the basics of engine and make new data concept as simple as possible?
I'm a little undecided about my main game "Arya" project, so I't frozen for now. And I don't have much time for it.
I was really thinking about bringing this project, lf2 reboot back to work. I'm using Game Maker now and that allows me to work a little quicker than before.
So technically I'd like to keep it as much similiar to lf2 as possible. Ofc some additional options could be added, I can also handle online multiplayer.
I have some questions you may answer or at least try to. I could also use some additional discussion.
Let's get to my concern.
I want to keep movement, friction and launches pretty much the same as in lf2, so untouched original and custom data files could be reused. How does dvx and dvy work in your opinion? I know that it adds some velocity at the beginning of frame and then it fades with the friction. But is this set in pixels/frame or what?
I also have no idea if there are some certain values for friction and falling speed?
I know I could probably check some of these with dirty work watching lf2 gameplay over and over, but I simply don't have much time for that ;D. Maybe you could help me out somehow.
---------------
Or maybe I should just redo the basics of engine and make new data concept as simple as possible?