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Version: LF2: Story of HongBa v2.1 - Readme, SSID update
#17
The key to fighting the final BanditEX in stage 5-7 is playing really cheap.

Since the cannons are powerful but laser balls come from both sides, neither you or your allies should stay at either side of the stage for too long.
So basically try to lure BanditEX inside the cannon range (especially at the landing point of shots) at all costs.

Fighting HongBa is similar, but soldiers spawn from both sides, autobows can be messed up and you need to change their directions. Also be really careful when HongBa charges his ultimate attack.

Added: GodHongBa will rarely, but will charge for a second or even third ultimate attack, since it is an usable move by both player and computer. However this move consumes at least 70% of MP.

I might change the run attack moves to use minus mp code, so it won't cause >>JA to waste mana.



Added: The state: 3000 object generated by statue will change to frame 20 (punch) or 30 (projectile), if it is hit by player, it changes side and damages the statue.
The problem is consecutive objects being hit by both teams will clash with each other, forever. So I changed coding in frame 20 and 30 to use itr kind: 9, then they will only hit the statue.

The problem of getting stuck isn't completely fixed but largely reduced.


For now I am unable to reproduce the glitched piece of Black Prison appearing in Stage 4-4. I will try harder.

Kits and Bandages will not spawn in the same sub-stage from next version on.

A little tip in stage mode: Milk can be carried across stages, bandages cannot. It is recommended to bring milk overboard if your health is high.
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Thanks given by: STM1993 , AmadisLFE


Messages In This Thread
RE: LF2: Story of HongBa v0.2 - by STM1993 - 10-08-2016, 03:28 AM
RE: LF2: Story of HongBa v1.2 - Minor balance update - by rewlf2 - 11-18-2016, 01:28 AM



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