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Remove Weapons
#3
(02-23-2017, 04:06 PM)STM1993 Wrote:  Try making all the ids for weapons 0, 1, 2, 3, 4, 5, 9 use this weapon0.dat:
(if you don't have a data changer, just save this code as weapon0.txt and make sure data.txt says "weapon0.txt", not .dat)
(6 is milk. 7 is ice sword. 8 is beer. 10 & 11 are armor.)

    DC-Code:
<bmp_begin>
file(0): sprite\sys\weapon0.bmp  w: 1  h: 1  row: 1  col: 1
weapon_hp: 0
weapon_drop_hurt: 0
<bmp_end>
 
<frame> 0 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 1 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 2 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 3 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 4 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 5 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 6 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 7 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 8 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 9 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 10 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 11 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 12 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 13 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 14 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 15 in_the_sky
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 60 on_ground
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>
 
<frame> 70 just_on_ground
pic: 999 state: 9998 wait: 1 next: 1000 centerx: 24  centery: 40
<frame_end>


What this will do is delete the weapon as soon as it spawns.
If there's any issues like seeing shadows randomly appear, change the state: 9998 to state: 3005.

I'm not familiar with any of these procedures, however I did use a data changer once. And whatever I did back then, it worked. So I guess I will try to use it again. Correct me if I'm wrong, basically I simply need to use the data changer and copy weapon0's data and replace weapon1,2,3,4,5,6,8, and 9's data with it?
(is there a way to do that for all weapons at the same time? I'm afraid it would take too long otherwise).
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Messages In This Thread
Remove Weapons - by xharozzé - 02-23-2017, 02:12 PM
RE: Remove Weapons - by STM1993 - 02-23-2017, 04:06 PM
RE: Remove Weapons - by xharozzé - 02-23-2017, 06:03 PM
RE: Remove Weapons - by STM1993 - 02-23-2017, 06:14 PM
RE: Remove Weapons - by xharozzé - 02-23-2017, 06:18 PM



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