No, not in real time of course. After I receive everybody's actions, I will feed them to a script that will detect intersections.
Let's suppose that one player will notice the other if they are 4 minutes away. Player 1 wants to go at 4:10 AM from A->B->C. And Player 2 wants to go at 4:15 AM from D->B->E. The script will evaluate some time for every step 10 mins + a random offset, and will halt to tell me if the 2 players "intersect" at B. I can then inform the player who noticed the other of what action they choose to take, and based on that I update the actions and resume the script.
Let's suppose that one player will notice the other if they are 4 minutes away. Player 1 wants to go at 4:10 AM from A->B->C. And Player 2 wants to go at 4:15 AM from D->B->E. The script will evaluate some time for every step 10 mins + a random offset, and will halt to tell me if the 2 players "intersect" at B. I can then inform the player who noticed the other of what action they choose to take, and based on that I update the actions and resume the script.
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A-Engine: A new beat em up game engine inspired by LF2. Coming soon
A-Engine Dev Blog - Update #8: Timeout