I downloaded the character for my new laptop today, but I keep getting the 'can't create art surface' error from the file 'ssjgoku_kame.dat' at loading kamelight.bmp. Does this happen for more people?
I've checked and everything is in the correct place. I tried creating a new kamelight.bmp file, but the problem is in the data itself, it seems. Maybe it has something to do with line limits: the data file has empty lines throughout the document. is that possible? It looks like this:
It's been long since I've done anything with LF2, I've tried to fix the problem for 2 hours now but to no end. I hope somebody knows the fix.
I've checked and everything is in the correct place. I tried creating a new kamelight.bmp file, but the problem is in the data itself, it seems. Maybe it has something to do with line limits: the data file has empty lines throughout the document. is that possible? It looks like this:
Code:
<bmp_begin>
file(0-9): sprite\ssjgoku\superkame.bmp w: 501 h: 138 row: 2 col: 5
file(10-18): sprite\ssjgoku\kame_down.bmp w: 82 h: 280 row: 9 col: 1
file(19-24): sprite\ssjgoku\flashes.bmp w: 228 h: 199 row: 2 col: 3
file(25-27): sprite\ssjgoku\flashes2.bmp w: 300 h: 224 row: 1 col: 3
file(28-30): sprite\ssjgoku\aura.bmp w: 108 h: 105 row: 3 col: 1
file(31-33): sprite\ssjgoku\flashes3.bmp w: 450 h: 333 row: 1 col: 3
file(34-51): sprite\ssjgoku\kamelight.bmp w: 751 h: 751 row: 6 col: 3
file(52-53): sprite\ssjgoku\ssjgoku_shade.bmp w: 79 h: 79 row: 2 col: 1
file(54-56): sprite\ssjgoku\flashes4.bmp w: 375 h: 266 row: 1 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>It's been long since I've done anything with LF2, I've tried to fix the problem for 2 hours now but to no end. I hope somebody knows the fix.

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