04-16-2018, 07:19 PM
It might be possible. I'm a bit rusty on DCing stuff, but if I remember correctly, a character that is 'dead' will keep looping the lying frame with wait: 0. So if you make the lying frame have wait 0 or 1 and use next: to some other frame, that should work as a 'lying but not dead' frame.
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laying and dying