09-19-2018, 01:14 AM
(09-18-2018, 11:56 PM)STM1993 Wrote: Yeah my point is that I apparently can't change the resource used by the affected object to something else.Correct. This can be trivially added.
Btw, I figured out the error. It had something to do with bitmap memory alignment which cause sprites to take up more bytes than (bytesPerPixel x width x height).
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
![[Image: sigline.png]](http://www.lf-empire.de/forum/images/unrealblack/english/sigline.png)
There is no perfect language, but C++ is the worst.