09-26-2018, 04:17 PM
Few more things there. I understand you might not want to implement those, but since you've asked for feedback here's what I think.
UX is pretty bad and. Dragging/scaling by RMB is totally unintuitive, complete no-go for me.
2. Woo hoo! Give me an N, give me an X, give me a 1337! Go Nightmarex1337!
3. This software is actually manipulating images (e.g. scaling a bitmap). Skewing and bending is VERY handy in creating sprites from premade materials. Please note that most of popular sprite creators support these options. Skills? I'm not sure what language/environment you're using, but I'm pretty positive there are free assets on web that would do most of the job for you.
4. Just make the program calculate the position of corners. Display corners. If clicked very near the corner > activate scaling, if clicked outside, but pretty close > activate rotation, if clicked inside > activate moving.
5. Might turn to mess if you'll have multiple symbols stacked up on board and will try to re-arrange them.
8. Changable anchor point.
UX is pretty bad and. Dragging/scaling by RMB is totally unintuitive, complete no-go for me.
2. Woo hoo! Give me an N, give me an X, give me a 1337! Go Nightmarex1337!
3. This software is actually manipulating images (e.g. scaling a bitmap). Skewing and bending is VERY handy in creating sprites from premade materials. Please note that most of popular sprite creators support these options. Skills? I'm not sure what language/environment you're using, but I'm pretty positive there are free assets on web that would do most of the job for you.
4. Just make the program calculate the position of corners. Display corners. If clicked very near the corner > activate scaling, if clicked outside, but pretty close > activate rotation, if clicked inside > activate moving.
5. Might turn to mess if you'll have multiple symbols stacked up on board and will try to re-arrange them.
8. Changable anchor point.