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LF2 Sprite Sheet Generator [based on Gad's method]
#13
(replying to make it look complete)

(09-26-2018, 04:17 PM)Gad Wrote:  UX is pretty bad and. Dragging/scaling by RMB is totally unintuitive, complete no-go for me.
I would say this is somewhat subjective.

(09-26-2018, 04:17 PM)Gad Wrote:  2. Woo hoo! Give me an N, give me an X, give me a 1337! Go Nightmarex1337!
I appreciate the effort :)

(09-26-2018, 04:17 PM)Gad Wrote:  3. This software is actually manipulating images (e.g. scaling a bitmap). Skewing and bending is VERY handy in creating sprites from premade materials. Please note that most of popular sprite creators support these options. Skills? I'm not sure what language/environment you're using, but I'm pretty positive there are free assets on web that would do most of the job for you.
Skewing is simple, distortion is doable, bending on the other hand...

(09-26-2018, 04:17 PM)Gad Wrote:  4. Just make the program calculate the position of corners. Display corners. If clicked very near the corner > activate scaling, if clicked outside, but pretty close > activate rotation, if clicked inside > activate moving.
I'll see what I can do.

(09-26-2018, 04:17 PM)Gad Wrote:  5. Might turn to mess if you'll have multiple symbols stacked up on board and will try to re-arrange them.
Alright.

(09-26-2018, 04:17 PM)Gad Wrote:  8. Changable anchor point.
Can be arranged.
Ultimately, my constant dissatisfaction with the way things are becomes the driving force behind everything I do.
[Image: sigline.png]
LF2 IDE - Advanced visual data changer featuring instant data loader
LF2 Sprite Sheet Generator - Template based sprite sheet generator based on Gad's method
[Image: sigline.png]
There is no perfect language, but C++ is the worst.
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Thanks given by: Gad


Messages In This Thread
RE: LF2 Sprite Sheet Generator [based on Gad's method] - by NightmareX1337 - 09-26-2018, 08:32 PM



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