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About Little Fighter Night
#2
I'm assuming you added the respective line of Vile Dragon to data.txt to be able to play with it. However, please make sure you also copied the special attacks, too. Typically, most characters have at least one additional file that contains projectiles and the like; for example, John has several entries in data.txt:
    DC-Code:
id:  2  type: 0  file: data\john.dat
id: 200  type: 3  file: data\john_ball.dat
id: 214  type: 3  file: data\john_biscuit.dat


If the bottom two are missing, John would only be able to fight with his basic moveset and no special attacks whatsoever. The reason is because inside john.dat, special attacks are created by the id number as written in data.txt. When that entry is missing, the game will just insert a blank spot where an energy ball, for example, should be.

Long story short, please check if you have included all necessary files. Ensure that the id-numbers do not clash with existing entries (for example, if there were two lines that read
id: 200
, the bottom line would be used, if I remember correctly). If that is the case, you'll have to manually change the numbers in the dat-files that spawn these objects. In our case, if you were to change john_ball.dat's id from 200 to 255, you'd have to go into john.dat, search for all instances of
oid: 200
and change those to 255.

Hope that helps!
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: Lord Julian


Messages In This Thread
About Little Fighter Night - by Lord Julian - 09-26-2018, 02:47 AM
RE: About Little Fighter Night - by Silverthorn - 09-28-2018, 03:32 PM
RE: About Little Fighter Night - by Lord Julian - 09-29-2018, 08:34 AM
RE: About Little Fighter Night - by Silverthorn - 09-29-2018, 09:44 AM
RE: About Little Fighter Night - by Lord Julian - 09-29-2018, 10:09 AM



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