08-03-2019, 12:41 PM
(07-21-2019, 07:16 PM)LutiChris Wrote: Idk if you wanna do this but I think some cool ideas to include would be:
Louis's WhirlWind Throw
& some type of Aerial Body Slam (instead of the Traditional Jump Kick)
Great ideas, especially the body slam one, as right now, dash and jump attack in addition to not going to injury frames makes him quite op, so strong, but slow attack in place of them is what he needs.
(07-21-2019, 11:49 PM)STM1993 Wrote: There's a solution to minimize the ID requirement and to fix the above problem.
Reserve frame 0 as a wait 0 state 100 frame, and change all next: 999 (except for moves that may occur in midair) to go straight into a standing frame.
This works because next: 999 checks whether a character is in midair before deciding to go into frame 0 or frame 212, so any occurrence of re-triggering state 100 to enter frame 94 is rare if it happens at all. Even then, you could add in an extra ball that blocks any new +2000hp triggers from occurring. Could even make this ball have a special property of letting you regain HP between stages (but unfortunately that won't work in Survival specifically).
Would go into more detail, but I gotta head off for work.
I think I tried something similar, but didin't realize I can change next: 999 to new dummy frame (as frame 0 is needed for invisibility). How does the ball suppose to work? Would be very nice, if I could avoid editing stage file.
Although now with Luti's idea, I'd probably use frame 94 for custom landing from body slam, rather than merging the files.