Sauce and I want to make some changes to the original LF2 characters. Sauce and I are both working on data, Sauce does the AI.
Right now we are working on:
- Woody. Progress state: almost finished. New move: >>A or JA (fast!) or A from crouch/defend hit --> Quick uppercut punch
- Freeze. Progress state: almost finished. New move: D^A+A --> Ice punch combo
- Firen. Progress state: 0%. New move: DvA fire kicking combo
- Rudolf. Progress state: 10%. New move: DvA slash
CHARACTERS
1. Woody (v0.99)
Created for LF2 Extended initially, with sprites by Arcane and data by Memento.
Woody update
Latest version for download: v0.99
CHANGES TO MOVES
- Run attack *=quick uppercut) [>>A]
- D^J has changed to the quick uppercut
- DvJ now covers both teleport moves. DvJ = teleport to friend; DvJ+A = teleport to opponent
2. Freeze
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Right now we are working on:
- Woody. Progress state: almost finished. New move: >>A or JA (fast!) or A from crouch/defend hit --> Quick uppercut punch
- Freeze. Progress state: almost finished. New move: D^A+A --> Ice punch combo
- Firen. Progress state: 0%. New move: DvA fire kicking combo
- Rudolf. Progress state: 10%. New move: DvA slash
CHARACTERS
1. Woody (v0.99)
Created for LF2 Extended initially, with sprites by Arcane and data by Memento.
Woody update
Latest version for download: v0.99
CHANGES TO MOVES
- Run attack *=quick uppercut) [>>A]
- D^J has changed to the quick uppercut
- DvJ now covers both teleport moves. DvJ = teleport to friend; DvJ+A = teleport to opponent
2. Freeze
View post