New Stuffs:
In fact I'm formulating again some ideas related to the number of skills per level each character will have. Because I fear that Lv1 was too boring.
But, to be quite honest, I'm tired of trying to create all concepts myself. I need help in this part. Opinions and suggestions.
Previously:
Lv 1: 1 skill
Lv 2: 2 skills
Lv 3: 3 skills
Lv 4: 4 skills
Lv 5: All-In (DJA, 500 mp, self-buff that grants +25% on the main attribute for 20s)
Lv 6: New passive
Lv EX: URF-mode
What I want now:
Lv 1: Main skill-set
Lv 2: 1 Super-skills
Lv 3: 2 Super-skills
Lv 4: 3 Super-skills
Lv 5: New passive
Lv 6: The next Super-skill will be permanently upgraded (only 1 out of 3)
Lv EX: URF-mode
URF mode: grants double HP and MP regeneration. For fun purposes and to end the game.
Main skill-set: is a set of inputs (Attack or Jump) where the character performs the same skill in a slightly different way.
For example:
Firen launches from 1 to 2 fireballs.
D ^ A: shoot upwards
D > A: shoot forward
D v A: diagonal downwards (jumping backwards)
Let's go to the part that matters:
Here are some new animations. Enjoy.
Davis: Standing
Davis: Main Skill-Set (D > J)
Davis: Main Skill-Set (D ^ J / D v J)
Davis: Main Skill-Set (D > J + A)
Davis: Main Skill-Set (D > J + A)
Davis Super-Skill: Enegy Strafe
Davis Super-Skill: Enegy Strafe+ (upgraded)
Davis Super-Skill: Shoting Balls+ (upgraded)
In fact I'm formulating again some ideas related to the number of skills per level each character will have. Because I fear that Lv1 was too boring.
But, to be quite honest, I'm tired of trying to create all concepts myself. I need help in this part. Opinions and suggestions.
Previously:
Lv 1: 1 skill
Lv 2: 2 skills
Lv 3: 3 skills
Lv 4: 4 skills
Lv 5: All-In (DJA, 500 mp, self-buff that grants +25% on the main attribute for 20s)
Lv 6: New passive
Lv EX: URF-mode
What I want now:
Lv 1: Main skill-set
Lv 2: 1 Super-skills
Lv 3: 2 Super-skills
Lv 4: 3 Super-skills
Lv 5: New passive
Lv 6: The next Super-skill will be permanently upgraded (only 1 out of 3)
Lv EX: URF-mode
URF mode: grants double HP and MP regeneration. For fun purposes and to end the game.
Main skill-set: is a set of inputs (Attack or Jump) where the character performs the same skill in a slightly different way.
For example:
Firen launches from 1 to 2 fireballs.
D ^ A: shoot upwards
D > A: shoot forward
D v A: diagonal downwards (jumping backwards)
Let's go to the part that matters:
Here are some new animations. Enjoy.
Davis: Standing
Davis: Main Skill-Set (D > J)
Davis: Main Skill-Set (D ^ J / D v J)
Davis: Main Skill-Set (D > J + A)
Davis: Main Skill-Set (D > J + A)
Davis Super-Skill: Enegy Strafe
Davis Super-Skill: Enegy Strafe+ (upgraded)
Davis Super-Skill: Shoting Balls+ (upgraded)