10-13-2020, 02:13 AM
(This post was last modified: 10-13-2020, 12:49 PM by eplipswich.)
So I know that this is old, but I realized there are still a few problems with this character that I have fixed, namely how the DvA Kick attack seems to take a while to execute and how weak it is. The reason the former happens is due to the author putting Hit_Da instead of hit_Da in all but one of the frames concerned (case-sensitive matters), making those frames with Hit_Da not work.
I've also noticed the special move commands are only added into the standing and defend frames, but not the walking and running frames for some reason, so they've been added into these frames as well.
Finally, I've buffed the Kick attack in accordance with luminance's suggestion to make it damage more and hit multiple enemies, making the DvA Kick attack slightly more worthwhile to use.
Attached is the updated Loden.dat. Just download it and replace the existing file in the Loden folder.
In summary, this is what I fixed:
- Fix the bug of delayed DvA Kick by changing "Hit_Da" to "hit_Da"
- Added the special move commands to walking and running frames
- Buffed the Kick attack. It now deals slightly more damage and hits multiple enemies.
EDIT: Also updated the D>J Magnet Blast such that an enemy trapped in the blast can now be hurt (it doesn't make sense that the enemy can't be hurt at all while being trapped in this blast). This in fact leads to an interesting sight if you fire two of these Magnet Blasts at an enemy
(which makes sense considering they're magnet blasts). You might even create an interesting combo out of this!
Download the Loden_ball.dat for this.
I've also noticed the special move commands are only added into the standing and defend frames, but not the walking and running frames for some reason, so they've been added into these frames as well.
Finally, I've buffed the Kick attack in accordance with luminance's suggestion to make it damage more and hit multiple enemies, making the DvA Kick attack slightly more worthwhile to use.
Attached is the updated Loden.dat. Just download it and replace the existing file in the Loden folder.
In summary, this is what I fixed:
- Fix the bug of delayed DvA Kick by changing "Hit_Da" to "hit_Da"
- Added the special move commands to walking and running frames
- Buffed the Kick attack. It now deals slightly more damage and hits multiple enemies.
EDIT: Also updated the D>J Magnet Blast such that an enemy trapped in the blast can now be hurt (it doesn't make sense that the enemy can't be hurt at all while being trapped in this blast). This in fact leads to an interesting sight if you fire two of these Magnet Blasts at an enemy
(which makes sense considering they're magnet blasts). You might even create an interesting combo out of this!Download the Loden_ball.dat for this.

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