01-18-2021, 01:33 PM
I wanted to make a LF1 Davis as an extra character, but end up using default LF1 sprites for now.
Comared to YinYin's LF1over2, I didn't want to mix in too much LF2 features, but keep it as close to original as possible.
![[Image: OC72FZd.gif]](https://i.imgur.com/OC72FZd.gif)
I tried to fix all the exploits that may appear, like different actions with weapons in hand or double inputs. He can still sort of dash with >>JA, but only when holding a drink or baseball
Download
id: 3 type: 0 file: m\data\lf1.dat
id: 12 type: 3 file: m\data\lf12.dat
id: 231 type: 1 file: m\data\henry_catch_weap.dat
Comared to YinYin's LF1over2, I didn't want to mix in too much LF2 features, but keep it as close to original as possible.
![[Image: OC72FZd.gif]](https://i.imgur.com/OC72FZd.gif)
- 4 regular attacks (2 punches, 2 kicks)
- No defend, dash, rolling
- Press J to dash after flipping
- J to throw catched characters and heavy weapons
- Pushes opponents away when caught
- Angel after dying
I tried to fix all the exploits that may appear, like different actions with weapons in hand or double inputs. He can still sort of dash with >>JA, but only when holding a drink or baseball
Download
id: 3 type: 0 file: m\data\lf1.dat
id: 12 type: 3 file: m\data\lf12.dat
id: 231 type: 1 file: m\data\henry_catch_weap.dat

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