02-05-2021, 04:26 PM
t0
t3
That's how I'm trying to make a hold_forward work, from what I tried opoint position needs to be bigger than centerx for it to work at all.
But altering cpoints as you posted changes nothing and character keep on moving a few pixels to the right.
Code:
<frame> 270 flame
pic: 173 state: 3 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 1 x: 22 y: 16 w: 1 h: 65
catchingact: 276 276 caughtact: 212 212
itr_end:
opoint:
kind: 1 x: 23 y: 39 action: 106 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
Code:
<frame> 276 flame_forward
pic: 210 state: 3 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 22 y: 39
vaction: 212
cpoint_end:
<frame_end>
t3
Code:
<frame> 106 flying
pic: 53 state: 16 wait: 1 next: 1000 dvx: 0 dvy: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 22 y: 1 w: 1 h: 79
bdy_end:
<frame_end>
Code:
<frame> 212 delete
pic: 999 state: 9997 wait: 1 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 22 y: 39
cpoint_end:
<frame_end>
That's how I'm trying to make a hold_forward work, from what I tried opoint position needs to be bigger than centerx for it to work at all.
But altering cpoints as you posted changes nothing and character keep on moving a few pixels to the right.