Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
module 'lf2' has entrypoint outside the code
#1
Hello every1, I'm a longtime LF2 player but a new of changing data. last week I try to follow the tutorial in this post: https://lf-empire.de/forum/showthread.ph...&pid=33703
it's about hiding and omitting character in .exe use ollydbg. I followed it and success hide character have ID from 30 to 69.
Today I want to hide char from 30 to 99 so I use ollydbg to open .exe. But I get the noti like this: [Image: 1bq12om.png]
(the first time I open the exe to edit I didn't get this noti). I try to search the instruction: "JNZ SHORT LF1477.0042BFE0" (// if cheat is disabled then jump to...) but it's didn't have that.
I notice that the address of my exe is 0075xxxx [Image: z9WS4oO.png] but in the tutorial above is 0042xxxx (the first time I edit .exe, my address is 0043xxxx but it's no problem)
So is there any1 has same problem? please help me... ??
Reply
Thanks given by:


Messages In This Thread
module 'lf2' has entrypoint outside the code - by gianganlam - 01-15-2022, 02:42 PM



Users browsing this thread: 1 Guest(s)