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WeaponHP, wearing and tearing?
#5
(11-04-2022, 07:09 AM)Nyamaiku Wrote:  u're prolly talking about this weap right?
[Image: d8mnsjb-30e2c0e4-a2f7-4c41-82fd-d3644662...rn2S2O6rTs]

looks like the weap functions by spawning stuffs when it enter certain frames.

imo, would be best to change it slightly so instead of directly spawning the bubbles, it would spawn an object with hidden bdy for the weap to hit, which would enter a frame or spawn something that hits the weap's hidden bdy for the hp decrease, then becomes or spawn the bubble.

note that the only reason to not go for direct bubble spawn is just preventing the weap also spawning bubbles when not actually attacking.

Yes, Nya. It's exactly this bubble wand I was talking about.


and thanks all, I kinda solved it already. It changed the weapon hp to 200 only, and per drop hurt 100, and then each spawned bubble will only attempt to chase an enemy once and then next: 1000, and each time a bubble attacks, it injured only 2 hp.... now this weapon is more "balanced".

and yes, I looked into it and strangely it only spawns bubbles at certain frame.... and so not every character can spawn the bubbles properly since each character holds weapons at different frame no.
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Messages In This Thread
WeaponHP, wearing and tearing? - by hw7905 - 11-04-2022, 05:08 AM
RE: WeaponHP, wearing and tearing? - by Mesujin - 11-04-2022, 06:10 AM
RE: WeaponHP, wearing and tearing? - by Nyamaiku - 11-04-2022, 07:09 AM
RE: WeaponHP, wearing and tearing? - by hw7905 - 11-08-2022, 11:57 AM
RE: WeaponHP, wearing and tearing? - by STM1993 - 11-04-2022, 09:45 AM



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