Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Clearing enemy attacks
#1
Hi, guys

I'm new here and new to the realm of data changing. I played different earlier versions of LF2 a long time ago as a kid and had always wanted to change certain characters to make them more fitting to how I pictured them. And that nostalgia brought me here.

I started experimenting with data changing last year on and off. I think I'm more familiar with the mechanisms now but I still can't figure a lot things out. Here is one of them:

I was trying to make an OP version (don't judge me) of Firzen and I wanted to give him a move that clears all attacks ('balls', as the .dat file describes) from other opponents. I have tried

- setting the move itself as a state 3005 'ball' with a huge bdy and itr
- making the move summoning a modified boulder (type 1 item) w/ huge bdy, so all enemy attacks on screen can hit the summoned object at once and be eliminated

But neither worked perfectly. The first method just doesn't seem to work on some cases and I couldn't figure out why. The second method works most of the time, but sometimes when there are less enemy attacks on the screen, the HP of boulder does not drop to zero and results in it going into the 'hit' frames and drop to the ground, which breaks the experience.

If any of you have better ways to achieve this pls let me know. Thx!

I'll link the modified game too in case anyone want to see for themselves. The character is named Hyperfirzen and the move in question is DvJ

https://mega.nz/file/nBIkhSpK#tRe_yZzG8R...iJxQboF0no
Reply
Thanks given by:


Messages In This Thread
Clearing enemy attacks - by MasonNull - 07-01-2023, 10:53 PM
RE: Clearing enemy attacks - by STM1993 - 07-02-2023, 02:05 AM
RE: Clearing enemy attacks - by MasonNull - 07-03-2023, 08:24 PM



Users browsing this thread: 1 Guest(s)