Gravedigging?
Not quite. I just felt like making some small changes to Nino.
If anyone feels like making him an AI, I can bundle all the files together again and we can get an updated version released.
https://drive.google.com/file/d/1spcbmti...drive_link
D>A (ball) is unchanged
D>J (power slide) I changed his speed during the slide. Also, tap D (D+D+D+D+D...) to wait a little longer while being able to move on the z-axis a little*
D^A / D^A+A (Multi kick) is unchanged, but press DvA before the 2nd kick to transition into DvA
DvA (combo) has been changed: he stays closer to ground level, the first two kicks have a lower "fall" (data), which changes his combos. Beside this, DvA+DvA is a combo where Nino shoots a ball to the ground directly after the flip kick in DvA, which ONLY works when you actually hit the opponent (else he doesn't have enough "flight"/negative dvy
DvA from jumping (ball, vertical) is mostly unchanged
D^J (air combo) is unchanged
D^J from catching (throw down) minor changes
DvJ (ground kick) is a little bit faster now, but does less damage
DJA / DJA+A or A when defending (counter)
This might be the last update, and it might not be. Idk. Where I put the * in the text above, I want to change things even while I'm writing this post.
EDIT: I got some good feedback from STM on discord, and I'll probably do another update in order to have less moves with the same purpose.
Just for the idea:
- https://imgur.com/a/VuFUpas
- https://imgur.com/fe21sE0
- https://imgur.com/a/OUc7R6I
PS. The files in the .zip folder are meant to overwrite the original files that come with the character Nino from LF2 fileplanet
Not quite. I just felt like making some small changes to Nino.
If anyone feels like making him an AI, I can bundle all the files together again and we can get an updated version released.
https://drive.google.com/file/d/1spcbmti...drive_link
D>A (ball) is unchanged
D>J (power slide) I changed his speed during the slide. Also, tap D (D+D+D+D+D...) to wait a little longer while being able to move on the z-axis a little*
D^A / D^A+A (Multi kick) is unchanged, but press DvA before the 2nd kick to transition into DvA
DvA (combo) has been changed: he stays closer to ground level, the first two kicks have a lower "fall" (data), which changes his combos. Beside this, DvA+DvA is a combo where Nino shoots a ball to the ground directly after the flip kick in DvA, which ONLY works when you actually hit the opponent (else he doesn't have enough "flight"/negative dvy
DvA from jumping (ball, vertical) is mostly unchanged
D^J (air combo) is unchanged
D^J from catching (throw down) minor changes
DvJ (ground kick) is a little bit faster now, but does less damage
DJA / DJA+A or A when defending (counter)
This might be the last update, and it might not be. Idk. Where I put the * in the text above, I want to change things even while I'm writing this post.
EDIT: I got some good feedback from STM on discord, and I'll probably do another update in order to have less moves with the same purpose.
Just for the idea:
- https://imgur.com/a/VuFUpas
- https://imgur.com/fe21sE0
- https://imgur.com/a/OUc7R6I
PS. The files in the .zip folder are meant to overwrite the original files that come with the character Nino from LF2 fileplanet

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