New version available. I worked hard on this one. New moves, added flying, and more!
SSJ Goku might be the most complex (not complicated in terms of data..) character in LF2 so far, in terms of variety and being able to accurately control him. I'd say this is not good OR bad perse, rather a preference. However
- The inputs may not feel unfamiliar.
- it does require many hours of gameplay to really be able to control and enjoy the character to it's full potential.
- The speed which you use (complex) inputs with, may be the greatest factor to achieve victory.
I guess I should make a new topic soon and remove this reply, since this could hardly be considered the same character as before. So I'll write this post over the next few days/weeks, and make a new topic for it when I'm done. At that time, I will delete this post and merge some stuff to make it clear what is what.... (Sorry for this inconvenience)
This will also make it a lot easier for people to refer to move inputs when commenting / giving feedback.
Download Goku & SSJ Goku - the 2026 update
The characters have some 'weird' inputs, but don't panic just yet. I'll make a moves list.
SSJ Goku uses the air space more effectively than before.
They are quite strong, yet it will take some time to learn how to play them well.
MOVES
I'll make a moves list along the way (as I kept postponing this post, because of the amount of work involved).
Here's a start. (edit: nearly done!)
[DvJ] Tranform
![[Image: FxBYMCI.gif]](https://i.imgur.com/FxBYMCI.gif)
Base form Goku
Charge ki/MP [DJA+A+A+..]
![[Image: 2JSqEaR.gif]](https://i.imgur.com/2JSqEaR.gif)
THE REST OF THE MOVES ARE UNDER THE SPOILERS (these are not even all possibilities...)
[DuA] Flip kick
[DuJ] Instant Transmission
[D>A(+A+A+..)] Ki blast(s) [D>J] 3 kamehamehas
[DJA+D>J] 2 Spirit bombs
[DvA] Melee/Meteor combination
SSJ GOKU
Special inputs in his basic movements
Quick melee attack [DuA]
Instant Transmission [DuJ]
caught+DuJ (gameplay .gif)
Ki blasts [D>A]
6 kamehameha attacks [D>J]
Sonic rush [DvA]
Other/Gameplay/Combo
SSJ Goku might be the most complex (not complicated in terms of data..) character in LF2 so far, in terms of variety and being able to accurately control him. I'd say this is not good OR bad perse, rather a preference. However
- The inputs may not feel unfamiliar.
- it does require many hours of gameplay to really be able to control and enjoy the character to it's full potential.
- The speed which you use (complex) inputs with, may be the greatest factor to achieve victory.
I guess I should make a new topic soon and remove this reply, since this could hardly be considered the same character as before. So I'll write this post over the next few days/weeks, and make a new topic for it when I'm done. At that time, I will delete this post and merge some stuff to make it clear what is what.... (Sorry for this inconvenience)
This will also make it a lot easier for people to refer to move inputs when commenting / giving feedback.
Download Goku & SSJ Goku - the 2026 update
The characters have some 'weird' inputs, but don't panic just yet. I'll make a moves list.
SSJ Goku uses the air space more effectively than before.
They are quite strong, yet it will take some time to learn how to play them well.
MOVES
I'll make a moves list along the way (as I kept postponing this post, because of the amount of work involved).
Here's a start. (edit: nearly done!)
[DvJ] Tranform
![[Image: FxBYMCI.gif]](https://i.imgur.com/FxBYMCI.gif)
Base form Goku
Charge ki/MP [DJA+A+A+..]
![[Image: 2JSqEaR.gif]](https://i.imgur.com/2JSqEaR.gif)
THE REST OF THE MOVES ARE UNDER THE SPOILERS (these are not even all possibilities...)
[DuA] Flip kick
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
SSJ GOKU
Special inputs in his basic movements
Spoiler (Click to View)
Spoiler (Click to View)
caught+DuJ (gameplay .gif)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)
Spoiler (Click to View)

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