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uhmm, use hex to find out how to read lfr files?
#35
(11-08-2008, 07:04 PM)Blue-Phoenix Wrote:  yea, that's the problem. Even if you look at the csv-converter closer, you'll notice that this is just a slightly modified lf2.exe-file. A bunch of resources were replaced to decrease the file size. But I guess, most of the code is still compiled in there....
So, nobody has bothered to write a completely new program dealing with lfr's, Marti just used the reader from the game-exe as the big basis....


I don't think thats true...

Anyway the problem is the recording file only contains the actions pressed, what map was used, random values etc.

To make a separate program you have to fully imitate all of lf2 physics, random-ness , data system etc. And at the end of the day you are still loading the same data making it kind of pointless :p.
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RE: uhmm, use hex to find out how to read lfr files? - by Boop - 11-08-2008, 07:09 PM



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