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Alternate move when no mp left...
#7
my method only works for preset attacks
so the first frame would need to be 60/65/85/etc

its as simple as this:

Code:
<frame> 85 hey
pic: 11 state: 3 wait: 1 hit_a: 86 next: 87
<frame_end>

<frame> 86 mana :D
pic: 90 state: 3 next: x mp: 100
<frame_end>

<frame> 87 no mana :(
pic: 9 state: 3 next: y
<frame_end>

if you want to apply it to hit_ inputs it wont work tho - the first frame needs to be a preset action so the held attack button can still be read as the hit_a input to check for mp
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Messages In This Thread
Alternate move when no mp left... - by RUDOLF27 - 11-04-2008, 08:53 AM
RE: Alternate move when no mp left... - by YinYin - 11-04-2008, 04:44 PM
RE: Alternate move when no mp left... - by Azriel - 11-05-2008, 06:52 AM
RE: Alternate move when no mp left... - by YinYin - 11-10-2008, 05:35 PM



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