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create a clone which comes from the original character id but moves on its own
#2
i had a solution if the clones are from other ids:
-the original creates the clones
-the clones have an itr: kind: 8 in each frame which leads to a dissappearing-frame
-the original character has a bdy at the same y-values as the clones' itr: kind: 8 in the injured-frames

the itr: should be very wide so they dissappear everywhere when the origin was hit
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RE: create a clone which comes from the original character id but moves on its own - by Bamboori - 11-13-2008, 06:42 PM



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