Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] time limit for looping frames
#6
I assume that the mp-tag won't be very useful, since it would decrease your hp in relatively big steps.
The other thing would be to activate another object that constantly hits you (special bdy, so that it hits only you). It has an itr/k: 8 to follow you. If you press defend, you have a bdy at a different area (the objects needs an itr/k: 8 at that area, too), which will make the hp-decreaser disappear. The itr/k: 0 in the decreaser should have an arest: 5, effect: 5, and a pretty low injury (and run on state: 18, duh! :P), so that it'll constantly hit you.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

» Gallery | » Sprites | » DeviantArt
Reply
Thanks given by: wingsofthewind


Messages In This Thread
RE: time limit for looping frames - by Azriel - 11-14-2008, 05:00 AM
RE: time limit for looping frames - by Silverthorn - 11-15-2008, 12:35 PM



Users browsing this thread: 1 Guest(s)