Thanks a lot! .gif)
BTW, I have some problems with my air projectile (jump attack)....
1. When pressing "j+a" at the same time, it automatically goes to the "no mp" or "lesser mp" frames.
2. When pressing "left/right" arrow key then "j+a" at the same time, it doesn't use any mp...
My jump attack frames are actually jump weapon attack, since the char carries an invisible weapon (to prevent the AI to keep on getting weapons since the char is made not to pick weapons)
Here's the data:
Pls. help, thanks...
.gif)
BTW, I have some problems with my air projectile (jump attack)....
1. When pressing "j+a" at the same time, it automatically goes to the "no mp" or "lesser mp" frames.
2. When pressing "left/right" arrow key then "j+a" at the same time, it doesn't use any mp...
My jump attack frames are actually jump weapon attack, since the char carries an invisible weapon (to prevent the AI to keep on getting weapons since the char is made not to pick weapons)
Here's the data:
Code:
<frame> 30 jump_weapon_atck
pic: 48 state: 3 wait: 1 next: 86 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 81 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 51 y: 14 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 2 y: 14 w: 64 h: 64
bdy_end:
<frame_end>
<frame> 80 jump_weapon_atck
pic: 48 state: 3 wait: 1 next: 86 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 81 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 51 y: 14 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 2 y: 14 w: 64 h: 64
bdy_end:
<frame_end>
<frame> 81 jump_weapon_atck
pic: 48 state: 3 wait: 1 next: 31 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 mp: 60
wpoint:
kind: 1 x: 51 y: 14 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 2 y: 14 w: 64 h: 64
bdy_end:
<frame_end>
<frame> 31 jump_weapon_atck
pic: 51 state: 3 wait: 2 next: 32 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 mp: 60
sound: data\dsposact.wav
wpoint:
kind: 1 x: 58 y: 68 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 61 h: 64
bdy_end:
<frame_end>
<frame> 32 jump_weapon_atck
pic: 90 state: 7 wait: 3 next: 241 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 105 y: 50 action: 40 dvx: 0 dvy: 0 oid: 523 facing: 0
opoint_end:
wpoint:
kind: 1 x: 53 y: 65 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 66 h: 64
bdy_end:
itr:
kind: 0 x: 26 y: 37 w: 84 h: 33 dvx: 5 vrest: 15 fall: 70 bdefend: 16 injury: 30
effect: 2
itr_end:
<frame_end>
<frame> 241 jump_weapon_atck
pic: 90 state: 7 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 60 y: 53 action: 150 dvx: 0 dvy: 0 oid: 523 facing: 0
opoint_end:
wpoint:
kind: 1 x: 53 y: 65 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 66 h: 64
bdy_end:
itr:
kind: 0 x: 26 y: 37 w: 84 h: 33 dvx: 5 vrest: 15 fall: 70 bdefend: 16 injury: 30
effect: 2
itr_end:
<frame_end>
<frame> 86 jump_weapon_atck
pic: 48 state: 3 wait: 1 next: 87 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 51 y: 14 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 2 y: 14 w: 64 h: 64
bdy_end:
<frame_end>
<frame> 87 jump_weapon_atck
pic: 51 state: 3 wait: 2 next: 88 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0 mp: -10
sound: data\dsposact.wav
wpoint:
kind: 1 x: 58 y: 68 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 61 h: 64
bdy_end:
<frame_end>
<frame> 88 jump_weapon_atck
pic: 90 state: 7 wait: 3 next: 89 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 105 y: 50 action: 100 dvx: 0 dvy: 0 oid: 523 facing: 0
opoint_end:
wpoint:
kind: 1 x: 53 y: 65 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 66 h: 64
bdy_end:
itr:
kind: 0 x: 26 y: 37 w: 84 h: 33 dvx: 5 vrest: 15 fall: 70 bdefend: 16 injury: 30
effect: 2
itr_end:
<frame_end>
<frame> 89 jump_weapon_atck
pic: 90 state: 7 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 49 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 60 y: 53 action: 140 dvx: 0 dvy: 0 oid: 523 facing: 0
opoint_end:
wpoint:
kind: 1 x: 53 y: 65 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 0 y: 14 w: 66 h: 64
bdy_end:
itr:
kind: 0 x: 26 y: 37 w: 84 h: 33 dvx: 5 vrest: 15 fall: 70 bdefend: 16 injury: 30
effect: 2
itr_end:
<frame_end>Pls. help, thanks...

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