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Alternate move when no mp left...
#10
Thanks a lot! ;)

BTW, I have some problems with my air projectile (jump attack)....

1. When pressing "j+a" at the same time, it automatically goes to the "no mp" or "lesser mp" frames.

2. When pressing "left/right" arrow key then "j+a" at the same time, it doesn't use any mp...

My jump attack frames are actually jump weapon attack, since the char carries an invisible weapon (to prevent the AI to keep on getting weapons since the char is made not to pick weapons)

Here's the data:
Code:
<frame> 30 jump_weapon_atck
   pic: 48  state: 3  wait: 1  next: 86  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 81  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 51  y: 14  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 14  w: 64  h: 64
   bdy_end:
<frame_end>

<frame> 80 jump_weapon_atck
   pic: 48  state: 3  wait: 1  next: 86  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 81  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 51  y: 14  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 14  w: 64  h: 64
   bdy_end:
<frame_end>

<frame> 81 jump_weapon_atck
   pic: 48  state: 3  wait: 1  next: 31  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0  mp: 60
   wpoint:
      kind: 1  x: 51  y: 14  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 14  w: 64  h: 64
   bdy_end:
<frame_end>

<frame> 31 jump_weapon_atck
   pic: 51  state: 3  wait: 2  next: 32  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0  mp: 60
  sound: data\dsposact.wav
   wpoint:
      kind: 1  x: 58  y: 68  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 61  h: 64
   bdy_end:
<frame_end>

<frame> 32 jump_weapon_atck
   pic: 90  state: 7  wait: 3  next: 241  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 105  y: 50  action: 40  dvx: 0  dvy: 0  oid: 523  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 53  y: 65  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 66  h: 64
   bdy_end:
   itr:
      kind: 0  x: 26  y: 37  w: 84  h: 33  dvx: 5  vrest: 15  fall: 70  bdefend: 16  injury: 30  
      effect: 2
   itr_end:
<frame_end>

<frame> 241 jump_weapon_atck
   pic: 90  state: 7  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 60  y: 53  action: 150  dvx: 0  dvy: 0  oid: 523  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 53  y: 65  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 66  h: 64
   bdy_end:
   itr:
      kind: 0  x: 26  y: 37  w: 84  h: 33  dvx: 5  vrest: 15  fall: 70  bdefend: 16  injury: 30  
      effect: 2
   itr_end:
<frame_end>

<frame> 86 jump_weapon_atck
   pic: 48  state: 3  wait: 1  next: 87  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0  mp: -10
   wpoint:
      kind: 1  x: 51  y: 14  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 2  y: 14  w: 64  h: 64
   bdy_end:
<frame_end>

<frame> 87 jump_weapon_atck
   pic: 51  state: 3  wait: 2  next: 88  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0  mp: -10
  sound: data\dsposact.wav
   wpoint:
      kind: 1  x: 58  y: 68  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 61  h: 64
   bdy_end:
<frame_end>

<frame> 88 jump_weapon_atck
   pic: 90  state: 7  wait: 3  next: 89  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 105  y: 50  action: 100  dvx: 0  dvy: 0  oid: 523  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 53  y: 65  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 66  h: 64
   bdy_end:
   itr:
      kind: 0  x: 26  y: 37  w: 84  h: 33  dvx: 5  vrest: 15  fall: 70  bdefend: 16  injury: 30  
      effect: 2
   itr_end:
<frame_end>

<frame> 89 jump_weapon_atck
   pic: 90  state: 7  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 49  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   opoint:
      kind: 1  x: 60  y: 53  action: 140  dvx: 0  dvy: 0  oid: 523  facing: 0
   opoint_end:
   wpoint:
      kind: 1  x: 53  y: 65  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 0  y: 14  w: 66  h: 64
   bdy_end:
   itr:
      kind: 0  x: 26  y: 37  w: 84  h: 33  dvx: 5  vrest: 15  fall: 70  bdefend: 16  injury: 30  
      effect: 2
   itr_end:
<frame_end>

Pls. help, thanks... ;)
[Image: azazel.gif]
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Messages In This Thread
Alternate move when no mp left... - by RUDOLF27 - 11-04-2008, 08:53 AM
RE: Alternate move when no mp left... - by YinYin - 11-04-2008, 04:44 PM
RE: Alternate move when no mp left... - by Azriel - 11-05-2008, 06:52 AM
RE: Alternate move when no mp left... - by YinYin - 11-10-2008, 05:35 PM
RE: Alternate move when no mp left... - by RUDOLF27 - 11-19-2008, 03:43 PM



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