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[solved] Change backgound while battle
#5
(11-20-2008, 05:20 PM)Yinseko Wrote:  what should be in hit_j in data of ball?
um, facing 10 doesn't help to stay picture front the screen =(

I never told facing 10 will make the object start at the beginning of the screen - facing ten makes the object always face to the right side.

Then you can move your object back with dvx: -400 or so (depends on what you want).

the hit_j should be... (sec, browsing), darn, the right site is broken in LFE and I will not fix it cause of the work on the new version - actually I can tell you what I remember:

hit_j: 0 is same as 50: no movement, 49 goes ___ on z-axis, 51 goes to the opposite direction of z-axis, if you set 48 / 52 it'll go faster, in your case I suggest 1 / 99, just try out which of them you need :p
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Messages In This Thread
RE: Change backgound while battle - by Bamboori - 11-20-2008, 04:03 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 04:10 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:20 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 05:42 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:46 PM
RE: Change backgound while battle - by Azriel - 11-20-2008, 06:40 PM
RE: Change backgound while battle - by Yinseko - 11-21-2008, 08:41 AM



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