11-20-2008, 05:42 PM
(11-20-2008, 05:20 PM)Yinseko Wrote: what should be in hit_j in data of ball?
um, facing 10 doesn't help to stay picture front the screen =(
I never told facing 10 will make the object start at the beginning of the screen - facing ten makes the object always face to the right side.
Then you can move your object back with dvx: -400 or so (depends on what you want).
the hit_j should be... (sec, browsing), darn, the right site is broken in LFE and I will not fix it cause of the work on the new version - actually I can tell you what I remember:
hit_j: 0 is same as 50: no movement, 49 goes ___ on z-axis, 51 goes to the opposite direction of z-axis, if you set 48 / 52 it'll go faster, in your case I suggest 1 / 99, just try out which of them you need
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>