data of ball
data of summon this ball
Code:
<frame> 0 flying
pic: 0 state: 9997 wait: 10 next: 1 dvx: 550 dvy: 0 dvz: 0 centerx: 405 centery: 202 hit_a: 0 hit_d: 0 hit_j: -550
<frame_end>
<frame> 1 flying
pic: 0 state: 9997 wait: 10 next: 999 dvx: 550 dvy: 0 dvz: 0 centerx: 405 centery: 202 hit_a: 0 hit_d: 0 hit_j: -550
<frame_end>
data of summon this ball
Code:
<frame> 291 ultra_ball_standing_ball_3
pic: 142 state: 3 wait: 3 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 43 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 292 ultra_ball_standing_ball_3
pic: 143 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\064.wav
opoint:
kind: 1 x: 20 y: 46 action: 0 dvx: 0 dvy: 0 oid: 666 facing: 10
opoint_end:
wpoint:
kind: 1 x: 43 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
Quote:I never told facing 10 will make the object start at the beginning of the screen - facing ten makes the object always face to the right side.sorry, my fault with my english ^^'''