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[solved] Change backgound while battle
#6
data of ball

Code:
<frame> 0 flying
   pic: 0  state: 9997  wait: 10  next: 1  dvx: 550  dvy: 0  dvz: 0  centerx: 405  centery: 202  hit_a: 0  hit_d: 0  hit_j: -550
<frame_end>

<frame> 1 flying
   pic: 0  state: 9997  wait: 10  next: 999  dvx: 550  dvy: 0  dvz: 0  centerx: 405  centery: 202  hit_a: 0  hit_d: 0  hit_j: -550
<frame_end>

data of summon this ball

Code:
<frame> 291 ultra_ball_standing_ball_3
   pic: 142  state: 3  wait: 3  next: 292  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 46  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

<frame> 292 ultra_ball_standing_ball_3
   pic: 143  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\064.wav
   opoint:
      kind: 1  x: 20  y: 46  action: 0  dvx: 0  dvy: 0  oid: 666  facing: 10
   opoint_end:
   wpoint:
      kind: 1  x: 43  y: 46  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 12  w: 27  h: 68
   bdy_end:
<frame_end>

Quote:I never told facing 10 will make the object start at the beginning of the screen - facing ten makes the object always face to the right side.
sorry, my fault with my english ^^'''
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Messages In This Thread
RE: Change backgound while battle - by Bamboori - 11-20-2008, 04:03 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 04:10 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:20 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 05:42 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:46 PM
RE: Change backgound while battle - by Azriel - 11-20-2008, 06:40 PM
RE: Change backgound while battle - by Yinseko - 11-21-2008, 08:41 AM



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