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[solved] Change backgound while battle
#7
actually ball should have hit_j: 1 and state: 9997. minimum size, the lf2 screen area would be 794 (w) by 400 (h) so work from there. and make sure the data fits for the 80 pixel shift thing (I think it's 80, might be 40). when the pic goes out of the screen. maybe you need it 874 or 944 pixels wide (both sides have the shift).

@MH
just remember z axis like the y axis (up means smaller)

@Yinseko
hit_j and dvx are very different



Azriel~
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Messages In This Thread
RE: Change backgound while battle - by Bamboori - 11-20-2008, 04:03 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 04:10 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:20 PM
RE: Change backgound while battle - by MH-Razen - 11-20-2008, 05:42 PM
RE: Change backgound while battle - by Yinseko - 11-20-2008, 05:46 PM
RE: Change backgound while battle - by Azriel - 11-20-2008, 06:40 PM
RE: Change backgound while battle - by Yinseko - 11-21-2008, 08:41 AM



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