05-08-2008, 05:22 AM
btw, if u can ask him how the itr kind 14 thing works, it'll be good. My remake's platform thingy works fine z-axis wise, but x axis it has problems. (note that u should ask only if he's got time or something)
(referring to lf2)
z-axis when u move into something with itr kind 14, it stops u, but if u're already within the itr kind 14, it allows u to move outwards from it but not into it. thing is, how would u detect which is inwards and which is out? or does it only block u when u are on the actual "boundary" of the itr, but not when u're within the itr's area? let's say this:
(top view)
_________
|.............|
|.............|
|......X.....|
|________|
the box is the itr area, the object is the X. does it only stop u moving into the box if u're on the outside? (meaning if u're inside it won't stop u from moving at all). and also, if the object's bdy area is bigger than the itr area, would it stop u from moving totally? (i've spent the past few days on this problem and i still can't solve it)
Azriel~
(referring to lf2)
z-axis when u move into something with itr kind 14, it stops u, but if u're already within the itr kind 14, it allows u to move outwards from it but not into it. thing is, how would u detect which is inwards and which is out? or does it only block u when u are on the actual "boundary" of the itr, but not when u're within the itr's area? let's say this:
(top view)
_________
|.............|
|.............|
|......X.....|
|________|
the box is the itr area, the object is the X. does it only stop u moving into the box if u're on the outside? (meaning if u're inside it won't stop u from moving at all). and also, if the object's bdy area is bigger than the itr area, would it stop u from moving totally? (i've spent the past few days on this problem and i still can't solve it)
Azriel~

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