05-08-2008, 08:21 AM
simple first create a bandit frame 398 state: 8997 now bandit transforms into a type: 5 object(he cant be selected in vs as a charecter) but now there will ocour a error he cant transform why simple the charecter he transforms into is not a charecter so now we give him everything a charecter has like walking_frame_rate: ??? walking_frame_rate: ??? and so on now we try again no it wont work what can we miss oh there it is head: ???\???\???.bmp and small: ???\???\???.bmp and name: ???. Now it shall work yep now he to the dont walk frame 0 shall have state: 3 insted of state: 0 and in all frames use state: 3 exept defend use state: 7 now moves it shall be easy do like if was a original charecter if you want a study example download gjp-lf2(lfe>lfe-fileplanet>lfe downloads>gjp-lf2> download) one of the pac mans will be able to transform to a type 5 objekt
Age ratings for movies and games (and similar) have never been a good idea.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.
One can learn a lot from reinventing wheels.
An unsound argument is not the same as an invalid one.
volatile in C++ does not mean thread-safe.
Do not make APIs unnecessarily asynchronous.
Make C++ operator > again
Trump is an idiot.