11-25-2008, 03:15 PM
(11-25-2008, 03:12 PM)Gad Wrote: anyway when i use opoint, no matter how it just shuts game down, there is no difference between dummy and active object
actually it would be good if you post the dat.-file (as attachement with image or in code-tags) and the way you activate it (opoint in the char)
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