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[solved] Opoint in chase ball
#5
(11-25-2008, 03:12 PM)Gad Wrote:  anyway when i use opoint, no matter how it just shuts game down, there is no difference between dummy and active object

actually it would be good if you post the dat.-file (as attachement with image or in code-tags) and the way you activate it (opoint in the char) :)
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Messages In This Thread
[solved] Opoint in chase ball - by Gad - 11-25-2008, 02:43 PM
RE: Opoint in chase ball - by Silverthorn - 11-25-2008, 03:03 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 03:12 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 03:15 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 03:32 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 03:10 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 03:20 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 03:52 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 04:04 PM
RE: Opoint in chase ball - by Silverthorn - 11-25-2008, 04:05 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 04:24 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 04:27 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 04:40 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 04:52 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 05:11 PM
RE: Opoint in chase ball - by MH-Razen - 11-25-2008, 05:34 PM
RE: Opoint in chase ball - by Gad - 11-25-2008, 05:53 PM



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