12-12-2008, 11:52 AM
You could solve the problem this way:
In all of the injury, fire, ice, ... of all chars give them a mp: -40000. Now no matter how or how many time you get hurt, the amount of the extra hp will always be more than the amount of the hp you lost
In all of the injury, fire, ice, ... of all chars give them a mp: -40000. Now no matter how or how many time you get hurt, the amount of the extra hp will always be more than the amount of the hp you lost