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what is the way in rn-lf
#16
(12-19-2008, 10:50 AM)Azriel Wrote:  sometimes i wonder just how some of you who are advanced enough cannot answer in english.

in the stage data, activate the barrier object (I'd think it would be type 3), have an itr kind 14 to block players, and an itr kind 0 with effect 5 (or was it 4?) to rebound any flying ball objects. I think this barrier would be invisible (but you can make it visible in the form of a wall or something).

in the characters' data, you must make sure every frame will be blocked by the barrier, which means in the rowing frames, include an unreachable bdy (only reachable by the barrier's itr kind 14), so that they are blocked as well.

in short,
2 itr kind 14s are needed - normal level (block normal bdys), and unreachable bdy level (to block rowing frames). note that you may just want one itr kind 14 that is huge in the y axis (to block someone from being blown over the barrier).
one itr kind 0 with effect 4 or 5 (it's the one that doesn't hit type 0 objects) is needed. check the lfe reference page for the correct effect.

then, we want the barrier to disappear when either X number of enemies are killed, or the boss is killed. for this, we use an unreachable bdy in the barrier (only reachable by a special attack). This will allow the barrier to go to the hit frames, and this is where you determine whether to remove the barrier (X number of enemies is killed; or boss is killed), or to make it go back to the blocking frames (X number of enemies is not killed yet).

alright so, first way is if you want X number of enemies to be killed. in the hit frames, you must still have the itr kind 14 and itr kind 0. This ensures no one passes through the barrier. here, we also use the hit_a: hit_d: timer. all objects start with 500 hp, and so we use wait: 0 and hit_a: # for the number of hp to decrease from the barrier. hit_a: 50 means you need 10 guys who die to opoint the itr that hits the barrier to bring it to the hit frames. just adjust the hit_a: value according to your wishes. The opoint is using the move-after-death method. again, check LFE

second way is you need the boss dead to remove the barrier. for this, just use the above method, but you don't use the hit_a: timer. just use the next: to frames with the barrier gone.

gotta go. *poof*




Azriel~

there isnt fast way?
or simple english?
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Messages In This Thread
what is the way in rn-lf - by need help! - 12-18-2008, 06:40 AM
RE: what is the way in r-lf - by zero_legends - 12-18-2008, 07:30 AM
RE: what is the way in r-lf - by need help! - 12-18-2008, 08:28 AM
RE: what is the way in r-lf - by zero_legends - 12-18-2008, 08:29 AM
RE: what is the way in r-lf - by need help! - 12-18-2008, 03:14 PM
RE: what is the way in r-lf - by Silverthorn - 12-18-2008, 05:38 PM
RE: what is the way in r-lf - by need help! - 12-19-2008, 07:15 AM
RE: what is the way in r-lf - by Drahcir - 12-19-2008, 01:49 AM
RE: what is the way in r-lf - by Ascor - 12-19-2008, 05:59 AM
RE: what is the way in r-lf - by no one - 12-19-2008, 08:28 AM
RE: what is the way in r-lf - by need help! - 12-19-2008, 08:47 AM
RE: what is the way in r-lf - by no one - 12-19-2008, 09:06 AM
RE: what is the way in r-lf - by need help! - 12-19-2008, 09:20 AM
RE: what is the way in r-lf - by no one - 12-19-2008, 10:38 AM
RE: what is the way in r-lf - by Azriel - 12-19-2008, 10:50 AM
RE: what is the way in r-lf - by need help! - 12-19-2008, 05:43 PM
RE: what is the way in r-lf - by Drahcir - 12-19-2008, 07:04 PM
RE: what is the way in r-lf - by need help! - 12-20-2008, 02:44 PM
RE: what is the way in r-lf - by Silverthorn - 12-19-2008, 07:33 PM
RE: what is the way in rn-lf - by no one - 12-20-2008, 04:15 PM
RE: what is the way in rn-lf - by need help! - 12-21-2008, 01:46 PM



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