12-21-2008, 02:57 PM
ok first the data.txt
now the gohst.dat
now the gohst_ball.dat
now the gohst_ball2.dat
thats it all i have changed.
and ty for the fast answer =)
Code:
<object>
id: 0 type: 0 file: data\template.dat
id: 52 type: 0 file: data\julian.dat
id: 51 type: 0 file: data\firzen.dat
id: 50 type: 0 file: data\louisEX.dat
id: 38 type: 0 file: data\bat.dat
id: 39 type: 0 file: data\justin.dat
id: 37 type: 0 file: data\knight.dat
id: 36 type: 0 file: data\jan.dat
id: 35 type: 0 file: data\monk.dat
id: 34 type: 0 file: data\sorcerer.dat
id: 33 type: 0 file: data\jack.dat
id: 32 type: 0 file: data\mark.dat
id: 31 type: 0 file: data\hunter.dat
id: 30 type: 0 file: data\bandit.dat
id: 1 type: 0 file: data\deep.dat
id: 2 type: 0 file: data\john.dat
id: 4 type: 0 file: data\henry.dat
id: 5 type: 0 file: data\rudolf.dat
id: 6 type: 0 file: data\louis.dat
id: 7 type: 0 file: data\firen.dat
id: 8 type: 0 file: data\freeze.dat
id: 9 type: 0 file: data\dennis.dat
id: 10 type: 0 file: data\woody.dat
id: 11 type: 0 file: data\davis.dat
id: 12 type: 0 file: data\gohst.dat
id: 100 type: 1 file: data\weapon0.dat #stick
id: 101 type: 1 file: data\weapon2.dat #hoe
id: 120 type: 1 file: data\weapon4.dat #knife
id: 121 type: 4 file: data\weapon5.dat #baseball
id: 122 type: 6 file: data\weapon6.dat #milk
id: 150 type: 2 file: data\weapon1.dat #stone
id: 151 type: 2 file: data\weapon3.dat #wooden_box
id: 123 type: 6 file: data\weapon8.dat #beer
id: 124 type: 1 file: data\weapon9.dat #<
id: 217 type: 2 file: data\weapon10.dat #louis_armour
id: 218 type: 2 file: data\weapon11.dat #louis_armour
id: 300 type: 5 file: data\criminal.dat #criminal
id: 200 type: 3 file: data\john_ball.dat
id: 201 type: 1 file: data\henry_arrow1.dat
id: 202 type: 1 file: data\rudolf_weapon.dat
id: 203 type: 3 file: data\deep_ball.dat
id: 204 type: 3 file: data\henry_wind.dat
id: 205 type: 3 file: data\dennis_ball.dat
id: 206 type: 3 file: data\woody_ball.dat
id: 207 type: 3 file: data\davis_ball.dat
id: 208 type: 3 file: data\henry_arrow2.dat
id: 209 type: 3 file: data\freeze_ball.dat
id: 210 type: 3 file: data\firen_ball.dat
id: 211 type: 3 file: data\firen_flame.dat
id: 212 type: 3 file: data\freeze_column.dat
id: 213 type: 1 file: data\weapon7.dat #ice_sword
id: 214 type: 3 file: data\john_biscuit.dat
id: 215 type: 3 file: data\dennis_chase.dat
id: 216 type: 3 file: data\jack_ball.dat
id: 219 type: 3 file: data\jan_chaseh.dat
id: 220 type: 3 file: data\jan_chase.dat
id: 221 type: 3 file: data\firzen_chasef.dat
id: 222 type: 3 file: data\firzen_chasei.dat
id: 223 type: 3 file: data\firzen_ball.dat
id: 224 type: 3 file: data\bat_ball.dat
id: 225 type: 3 file: data\bat_chase.dat
id: 226 type: 3 file: data\justin_ball.dat
id: 228 type: 3 file: data\julian_ball.dat
id: 229 type: 3 file: data\julian_ball2.dat
id: 230 type: 3 file: data\gohst_ball.dat
id: 231 type: 3 file: data\gohst_ball2.dat
id: 998 type: 5 file: data\etc.dat
id: 999 type: 5 file: data\broken_weapon.dat
<object_end>
<file_editing>
data\nothing.txt
<file_editing_end>
<background>
id: 4 file: bg\sys\hkc\bg.dat
id: 2 file: bg\sys\lf\bg.dat
id: 3 file: bg\sys\sp\bg.dat
id: 5 file: bg\sys\gw\bg.dat
id: 6 file: bg\sys\qi\bg.dat
id: 7 file: bg\sys\ft\bg.dat
id: 8 file: bg\sys\bc\bg.dat
id: 1 file: bg\sys\cuhk\bg.dat
id: 0 file: bg\sys\thv\bg.dat
id: 10 file: bg\template\1\bg.dat
id: 11 file: bg\template\2\bg.dat
id: 12 file: bg\template\3\bg.dat
<background_end>
id: 100~199 drop weapon
now the gohst.dat
Code:
<bmp_begin>
name: gohst
head: sprite\sys\gohst_f.bmp
small: sprite\sys\gohst_s.bmp
file(0-49): sprite\sys\gohst_0.bmp w: 79 h: 99 row: 10 col: 5
file(50-63): sprite\sys\gohst_1.bmp w: 109 h: 99 row: 7 col: 2
file(64-113): sprite\sys\gohst_2.bmp w: 79 h: 99 row: 10 col: 5
walking_frame_rate 3
walking_speed 5.800000
walking_speedz 2.400000
running_frame_rate 3
running_speed 12.000000
running_speedz 1.500000
heavy_walking_speed 5.200000
heavy_walking_speedz 2.100000
heavy_running_speed 10.300000
heavy_running_speedz 1.300000
jump_height -17.299999
jump_distance 11.000000
jump_distancez 3.800000
dash_height -11.000000
dash_distance 19.000000
dash_distancez 5.000000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
now the gohst_ball.dat
Code:
<bmp_begin>
file(0-7): sprite\sys\gohst_ball.bmp w: 81 h: 82 row: 4 col: 4
weapon_hit_sound: data\090.wav
weapon_drop_sound: data\090.wav
weapon_broken_sound: data\090.wav
<bmp_end>
now the gohst_ball2.dat
Code:
<bmp_begin>
file(0-7): sprite\sys\gohst_ball2.bmp w: 109 h: 99 row: 4 col: 2
file(8-11): sprite\sys\gohst_col.bmp w: 199 h: 404 row: 4 col: 1
file(12-15): sprite\sys\gohst_col2.bmp w: 159 h: 404 row: 4 col: 1
file(16-30): sprite\sys\gohst_exp.bmp w: 159 h: 159 row: 5 col: 3
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
thats it all i have changed.
and ty for the fast answer =)